"If
you want to make enemies, try to change something." — Woodrow Wilson, 28th
President of the United States (1913–1921)
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This
game traces back to the origins of Deus Ex, and the protagonist's name, Adam,
signifies an obvious connection to the biblical first man. Eliza, an AI in the
game, shares her name with the first well-known chatbot, ELIZA. Her last name,
Cassan, is likely derived from Cassandra, a figure from Greek mythology who was
cursed to speak true prophecies that no one would believe. In the myth, Cassandra
was the only one to foresee the fall of Troy.
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Lucius
DeBeers, the leader of the Illuminati, is only mentioned. After the Tyrants
attack Sarif Industries Headquarters, DeBeers attempts to contact Sarif
Industries CEO David Sarif. However, Sarif instructs his Executive Assistant,
Athene Margoulis, via email to block all future calls from DeBeers, regardless
of his financial status. This email can be found on Athene Margoulis's
computer.
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In the Omega
Ranch boss fight with Namir, he wields a nano whip similar to the one in
Johnny Mnemonic. Namir can use it to grab Jensen and pull him towards him. The
player must try to free themselves with a gun; otherwise, Namir will perform a
takedown. Regarding Namir's intimate parts, which should be visible during the
Omega Ranch boss fight, the developers deliberately removed them to avoid
offending players with mature themes. Plot-wise, it is suggested that he may
remove these parts before combat or something similar.
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The
Panchaea facility was partly inspired by one of the developers' long-time
desire to implement a 'hole in the ocean' structure. This idea fit perfectly
into the game's narrative. The facility's inner workings, designed to counter
climate change, are based on real research. Specifically, it draws on the
concept of iron fertilization, a geoengineering technique proposed to promote
the growth of phytoplankton, which can absorb carbon dioxide (CO2) from the
atmosphere. The interior of the facility is intentionally designed to cause
distress and discomfort to the player, creating a creepy atmosphere that
foreshadows the zombies to come. This design choice pays homage to the second
Alien movie, evoking the feeling of entering a desolate base, and also nods to
the Resident Evil series.
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Jensen
taking the LEO (Low Earth Orbit) shuttle from Omega Ranch's Hangar 18 to
Panchaea is a reference to the movie Dr. Strangelove, where Kong rides the
bomb. Plus, one of the emails on a computer there is named 'Hangar 18,'
referencing the song by Megadeth, including its lyrics and author.
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The
"crazies," as the augmented individuals in a zombie-like state on
Panchaea are called, bear resemblance to the hallucinating characters from
Fringe Season 2. They aren't actual zombies, but rather people driven into a
state of fight or flight by their terrifying hallucinations. This overwhelming
terror triggers violent behavior, which is understandable given that most of
them were augmented soldiers.
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In the
final social boss fight, Hugh Darrow becomes so engrossed in his passionate
speech that he momentarily forgets he needs his cane, with the adrenaline
causing him to overlook the pain in his leg. This discrepancy is due to the use
of two different actors for motion capture. Initially, the team wasn’t fully
satisfied with the first actor’s performance, so they brought in another for
additional shots. This change resulted in subtle inconsistencies in Darrow’s
movements in the final version.
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Regarding
the emails found in Panchaea about the Hyron Project: the computer codes
frequently used the names of the kidnapped women and their dying statements as
passwords.
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Initially,
the game was designed to rely heavily on cut scenes and fixed dialogues.
However, the developers realized they were missing an opportunity to engage
players more deeply by allowing them to make choices. As a result, they
adjusted the design to incorporate player decisions into various dialogues,
though they were unable to apply this interactive element to all conversations,
such as those with Sarif and Taggart at the end.
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The
bridge in Panchaea leading to the final elevator was dubbed the "Star Wars
Bridge" because its design resembled the large, dramatic environments seen
in the Death Star and Cloud City.
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They
originally planned to place flags at the bottom of Panchaea's underwater
cylinder to represent the countries involved in real-world Arctic disputes,
specifically between Canada and Russia, reflecting the competition over Arctic
territory.
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They
initially encountered physics issues with the final elevator leading to the
Hyron core. For example, if the player jumped there, the impact upon landing
would be fatal. The elevator descends so quickly that any jump would result in
a significant, potentially lethal impact. To address this, they implemented a
fix by preventing the character from jumping while inside the elevator.
However, since the elevator was open, players could potentially jump over the
wall and still be killed. To mitigate this, they allowed movement but disabled
jumping to avoid such deaths.
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Most
cutscenes avoided showing Adam Jensen with guns to prevent inconsistencies, as
the developers could not predict the player's chosen loadout or
approach—stealth or lethal. The only exception is the cutscene at the Hyron
Project core, where Jensen finds a gun on a dead body but discards it before
the scene ends. This choice allows players to decide how they want to play
without being constrained by the cutscene's depiction.
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Initially,
they planned for the human drones connected to the Hyron computer core to
include both men and women, reminiscent of the pods seen in The Matrix.
Although there are several Hyron computers throughout the station, the one
connected to the core is the central hub. As depicted in the DLC, Hyron
computers are also scattered globally, including on the moon base. For the
drones, they opted for a 'poltergeist' effect with voice sounds, where a
reverse delay makes it seem like the voice comes in first, followed by the
actual voice. Two female voice actresses were used for the drones: one provided
the voice for all the computers, while the other voiced Megan Reed.
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Two
emails in the Picus Newsroom appear to be sent by Nicolette DuClare, which
seems to be an error by the developers. In the original Deus Ex, Nicolette is
around eighteen years old, indicating she was born seven years after the events
of Human Revolution. Mary DeMarle explained that this mistake happened while
she and Sheldon Pacotti were adding characters from the first game to the
story. She suggested that the Nicolette in Deus Ex might be a clone of the one
employed at Picus, rather than a clone of Beth DuClare.
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Batteries
that generate electricity from the sugar in human blood have been developed in
real life and could potentially power cybernetic microchips. These glucose
bio-batteries operate by mimicking the body's own energy production mechanisms.
Enzymes break down glucose, releasing electrons in the process, which are then
captured to produce an electric current. This approach harnesses the abundant
and readily available sugar in the bloodstream to generate power. Researchers
have successfully demonstrated the ability of these batteries to power small
devices, and ongoing studies aim to increase their efficiency and lifespan. Jensen
consumes energy bars to replenish his energy reserves. While the game states
that these bars are sugar-free, the real-world concept of glucose-powered
batteries suggests that an alternative mechanism could be at play. Perhaps
these bars contain other energy-rich compounds or specialized enzymes that
facilitate rapid energy production without the need for sugar.
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Realistic
time management: Take your time, but remember that your actions have
consequences. If you dawdle in the Sarif Offices when you're supposed to be
rescuing hostages, you'll arrive to find them all dead. Additionally, during
conversations, especially in the "social combat" sequences, you'll
get reprimanded by the other person if you take too long to pick a response.
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The
Boxguard robots resemble the Big Dog robot, a quadruped robot developed by
Boston Dynamics. Introduced in 2008, it is known for its advanced mobility and
stability. The Big Dog is designed to traverse rough terrain and carry heavy
loads, making it suitable for a variety of applications, including military and
logistical uses.
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During
combat, Belltower mercenaries may shout, "This isn't a game!"—an
ironic statement considering that it is, in fact, a game.
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When
Adam confronts Megan at Omega Ranch's white room, she initially greets him,
thinking he's Namir, and addresses him as "Jaron" before reverting to
calling him Namir. This shift could imply that she has developed a complex and
possibly intimate relationship with the man who shot Adam and kidnapped her.
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In the
game, "Hanzer" is used as slang for individuals with mech-augments,
derived from "enhancer" for those who enhance themselves with
technology. Conversely, "Natch" is the term used for
"naturals," referring to those without augmentations.
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Even if
Adam opts for non-lethal takedowns, they are far from harmless. As noted by the
base commander in The Missing Link DLC, many of the men Adam has knocked
unconscious end up in comas.
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Trailers:
There is significant cutscene footage from trailers that does not appear in the
final game and often conflicts with it. For instance, a trailer shows Fedorova
gunning down protesters to escalate the riots, but in the game, she is already
dead before the riots begin. Additionally, several key plot moments were
altered between trailers and the final release. For example, the E3 2010
trailer depicts Jensen witnessing Megan being dragged away and Barret appearing
during a rooftop fight, where he chokes Jensen and screams, "I'll take you
to hell!" In the final game, Megan’s fate is less clear, and Barret
appears as a boss in a warehouse rather than in the climactic showdown shown in
the trailer. Sarif appears very enthusiastic about using augmentations to
enhance humanity, but in one trailer, he acknowledges that some people will be
left behind, describing it as merely "evolution."
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When
Jensen successfully persuades Haas to grant him access to the morgue, Haas
later returns seeking help after being fired. Jensen offers him a job at Sarif
Industries, and Haas leaves content with the opportunity. However, given how
Sarif Industries' situation unfolds by the end of the game, Haas's seemingly
fortunate turn of events takes on a tragic irony.
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Bob
Page: In Deus Ex and Human Revolution, Bob Page is depicted with red hair.
However, in Mankind Divided, which is set in 2029, his hair is black, and this
change is never explained. Additionally, in Mankind Divided, Bob Page exhibits
glowing eyes, a feature associated with nano-augmentation. According to The Art
of Deus Ex Universe, by the time of Mankind Divided, Page has "basic
nano-augmentations on his arm." In Human Revolution, he says,
"Please. Call me Bob," a nod to the theme of the original Deus Ex.
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In-game
literature also mentions a "Bluewater" private military company (an
obvious reference to Blackwater) involved in a scandal. Blackwater, a private
security firm founded in 1997 by Erik Prince, gained notoriety during the Iraq
War, especially after the 2007 Nisour Square incident where its contractors
killed 14 Iraqi civilians. Due to the resulting negative publicity, the company
rebranded itself as Xe Services in 2009 and later as Academi in 2011 after a
change in ownership. Academi merged with Triple Canopy and other firms under
Constellis Holdings in 2014, now known as Constellis Group, which continues to
provide global security and logistical services. Despite efforts to
rehabilitate its image, Blackwater's controversial legacy remains influential
in discussions about private military contractors.
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In
Pritchard's office, two old, red Gravis Ultrasound PC expansion cards are
displayed in wall-mounted cases: the Ultrasound Classic on top and the
Ultrasound PnP Pro on the bottom. The top card's lower-right corner shows an IC
resembling the original GF1 chip, but with edited text. The Gravis Ultrasound
cards are vintage PC sound cards renowned for their audio capabilities in the
1990s. The Ultrasound Classic was known for its high-quality sound
synthesis and support for advanced audio features, while the Ultrasound PnP
Pro was an updated model that offered plug-and-play compatibility for easier
installation. The GF1 chip, featured on these cards, was particularly notable
for its sound processing capabilities, making these cards popular among early
PC gamers and audio enthusiasts.
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An email
discovered in Panchaea details plans to inform a "Mrs. Trudeau" about
accommodations at the Antarctic base, noting it will be less comfortable than
the Chateau Laurier. In Deus Ex: Human Revolution, the Prime Minister of Canada
is referred to as Mr. Trudeau, likely alluding to Justin Trudeau, a Canadian
Member of Parliament for Papineau since 2008 and leader of the Liberal Party of
Canada since 2013. Trudeau is also the eldest son of former Prime Minister
Pierre Elliott Trudeau. However, the game mentions Château Laurier as the Prime
Minister's residence instead of the actual address, 24 Sussex Drive.
Interestingly, Justin Trudeau was elected as Canada's Prime Minister in 2015,
four years after the game's release. Additionally, it has been reported that
the Prime Minister's family might not move into 24 Sussex Drive due to
necessary repairs. Pierre Trudeau lived at the château, from 1965 to 1968, just
before he became prime minister.
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The
construction site where Malik crash-lands upon returning to Hengsha is managed
by a company called Shimata-Dominguez. This is a nod to the 1992 director's cut
of Blade Runner, which includes a blimp advertisement stating that
Shimata-Dominguez is responsible for building the off-world colonies.
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The
hacking mini-game in the Hyron Project shutdown panel, which uses Darrow's
code, is designed in the shape of the Deus Ex logo from the original game.
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In the
Picus Sub-Basement, an employee emails a complaint about the partially
holographic MJ-12 logo statue out front, criticizing it as a waste of money and
comparing it to something out of a Bond movie.
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Megan
Reed's white room resembles the hotel room from 2001: A Space Odyssey, known as
Beyond The Infinite. Plus, the uterus in space featured in the Sarif-ending of
closely resembles the final scenes of 2001: A Space Odyssey.
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Mass
Effect references: The Hyron drones in Deus Ex: Human Revolution are a nod to
Mass Effect 2's Project Overlord, where humans are plugged into a computer and
intermittently scream in distress. Zhao's crucifixion-like pose while trying to
seize control parallels David Archer's pose in the Mass Effect project. In the
project, David Archer, the brother of chief scientist Dr. Gavin Archer,
volunteered to merge his mind with a virtual intelligence. The VI overwhelmed
David and the resulting hybrid became a virus.
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The
scenes of Adam Jensen undergoing augmentation in Deus Ex: Human Revolution bear
a strong resemblance to the Project Lazarus scenes where Commander Shepard is
revived in Mass Effect 2.
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The Nixx
billboards seen throughout Hengsha, particularly after landing in the city, may
be a reference to Nixxes Software, a Dutch video game developer that worked on
both Deus Ex: Human Revolution and Mankind Divided.
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In Deus
Ex: Mankind Divided DLC A Criminal Past, Adam Jensen may be using the nickname
Derrick George Walthers as a tribute to Michelle Walthers, who saved him as a
child. In one of the side quests of Deus Ex: Human Revolution, Jensen can talk
to Michelle Walthers, an elderly woman suffering from dementia. She was a nurse
at White Helix Labs in 1993 and the one who rescued Jensen, giving him to
Arthur Jensen and his wife Margaret, who was sterile and had been deemed unfit
to legally adopt.
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In Deus
Ex, when JC Denton first goes to meet Joseph Manderley, the player can speak to
his secretary, Janice Reed. It is unknown if there is a connection between
Megan Reed and Janice, or if the name is merely a coincidence.
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Final
Fantasy XXVII (27) posters, I have screenshot of Singapore’s Omega Ranch room,
but it seems Sarif has one too and there’s more scattered, a funny reference to
this saga that it seems will continue in the near future. There’s one in
Pritchard’s office as well, the developers had to call the Japanese company for
confirmation to do it.
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Link
between games: When Adam "saves" Tong from Belltower prison, he
berates him after learning the truth. Adam mentions to him that his actions had
put many lives at risk, telling him: "Sometimes, the more power you think
you have, the more quickly it slips from your hands." Tong says he will
try to remember that, and he actually does remember it 25 years later when
talking to JC Denton. He later escapes on a boat called The Tracer in Human
Revolution. Tracer Tong is the only character who appears in the first three
games of the Deus Ex series. He also assists each game's protagonist in their
efforts.
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Collaboration
with other games: On August 18, 2011, Team Fortress 2 introduced "The Deus
Specs," a promotional cosmetic item inspired by the game Deus Ex: Human
Revolution. These community-created sunglasses are available for all classes
and are modeled after the iconic eyewear worn by Adam Jensen. Featuring armless
and bridgeless frames with gold-tinted lenses, the Deus Specs offer a unique
aesthetic. Equipping them on the Engineer or Pyro replaces their existing
eyewear with gold lenses, while the Demoman sports a broken left lens. Players
who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011,
received this item in Genuine quality.
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In the
final moments of Human Revolution, opting to detonate the entire station
doesn't depict Adam's explosion directly. Instead, you catch a glimpse of
triangular glass fragments drifting momentarily in the water, reminiscent of
those depicted on the cover. It dawns on you that the cover illustration
depicts the destruction of Panchaea, affirming this as the canonical
conclusion, as later confirmed in the sequel Mankind Divided. Regardless of the
player's choice in the original ending, it's presumed that Panchaea met its
demise afterward.
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Homage
to the original Deus Ex game when Jensen walks into the women's restroom at
Sarif headquarters and Pritchard then mentions it to him.
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In Deus
Ex: Human Revolution, if you can't persuade the gatekeeper police officer,
Wayne Haas, who turns out to be Adam Jensen's former SWAT colleague responsible
for executing the order to kill a 15-year-old augmented child—a decision Jensen
rejected—Haas is now emotionally burdened and confined to his current post. If
persuasion fails to get you into the morgue, there's the option to forcefully
enter by eliminating police officers along the way. In this scenario, a
subsequent in-game news article will report the massacre at the Detroit police
station, featuring a composite sketch of Adam Jensen based on witness
descriptions. What's intriguing is that in the suspect's portrait they're
supposedly searching for, Jensen's augmentations, represented by his glasses,
aren't visible. Instead, the depiction bears a closer resemblance to
pre-augmented Jensen, or in other words, Jensen without his glasses,
strategically concealing the forehead in the photo. Furthermore, the same news
bulletin notes cable television system malfunctions in downtown Detroit, tied
to the shutdown of an antenna in gang-controlled territory, as part of the
mission task to deactivate the antenna in Derelict Row. Notably, the news
attributes the maintenance of the antenna to both local police and Picus News,
the corporation responsible for disseminating manipulated news to mislead the
public and shape perceptions in favor of the Illuminati.
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In the
early stages of development of Human Revolution, the social battle with boss
Zeke Sanders occurred when Jensen still couldn't use his augmentations, when he
still had to go to a LIMB clinic to undergo surgery, when the concept of praxis
points didn't even exist yet. That's why the use of the social enhancer CASIE
with him wasn't considered. Later on, they realized that with the modifications
made, the player would indeed be able to use it, so they calculated that
initially, the pace at which praxis points are earned to unlock augmentations
had to be slower than they would have liked. This was to prevent the player
from having the ability to use CASIE with Sanders since it wasn't programmed to
be usable. In fact, if the player has that augmentation by the time that takes
place, it won't be possible to use it with him under any circumstances.
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(D-Project,
Denton Project): The Denton genetic code came from Adam Jensen. Paul inherits
his beard while JC inherits his other attributes. They both even work with a
Tong and a stalking AI too.
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En The
Missing Link DLC, workers mention “Hydra” Project instead of Hyron project,
maybe on purpose, meaning not even them know exactly what it is about. “Savage:
Tiffany. Calm down. I know all about the Hydra project. It's nothing nefarious.
It's simply a means of allowing soldiers to communicate more efficiently when
in the field. You've seen Burke's augmentations. It has nothing to do with the
O-C-M.” Created by the Illuminati, Hyron is the most advanced computer system
in the world. It is developed as an application of the Organic Computational
Matrix Project, abbreviated as OCM. A Hyron computer also exists in the
vicinity of Uluru / Ayers Rock, Australia. This particular Hyron Project
facilitates the Belltower operatives participating in the Australian Civil War
through their use of Hydra.
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Reference
– Congratulations mail from Pieter Burke's computers
From: helix.one@belltower.net
To: Pieter Burke
Pieter,
I know my brother has already spoken to you
personally, but congratulations on your recent promotion. The board was more
than happy to recognize your recent accomplishments, especially considering how
successful the Hydra program has proven in Australia. You've certainly
exemplified the kind of uncompromising, lateral thinking approach to program
that Belltower prides itself upon.
In light of that, stay in course, my friend.
I know you're under a lot of pressure, but just remember what the OCM project
represents for us, for our partners, for the world.
Remember as well, your efforts will always be
properly rewarded.
Andrew St John-Ffolkes
President, Co Managing Director
Belltower Associates
"History will be kind to me, for I
intend to write it."
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In
missing Link Kavanagh lab there’s a holo device that shows a Hyron base on the
moon, homage to the original game’s deleted final mission that originally took
place on the moon but was deleted due to being a game primarily focused on
Earthly things, but the lunar models were reused for the final mission in
Antarctica. And Eliza talking about a base on the moon can be heard in DLC such
as Missing Link, Desperate Measures and the side quest of Samizdat.
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In the
Director’s Cut, Barrett injures himself when he throws grenades at Jensen.
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In a
mini-storage unit in Hengsha, there's a hacker's computer, belonging to the
mastermind behind every Nigerian scam email in the game. These emails
were actually scam programs designed to hack into recipients' systems when
interacted with, likely how the hacker managed to record the opening
conspirator conference. The last email on that computer is an automated failure
report from the program he created to send out these emails. It details where
every Nigerian email can be found in the game. Interestingly, this email was
written for Mary DeMarle by one of the programmers.
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James
Swallow: The first cutscene
James Swallow wrote, he did it to kill time while waiting for a meeting to
finish, and it was used almost unchanged as the final scene in the game, after
the credits.
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Missing
Link connection: A lot of
the in-game names are names of famous cyberpunk and science fiction authors, as
well as some of the game staff. Detective McCann is in charge of the
investigation into the missing people, and in his office players can see on the
walls are the pictures of some of the missing women and this actually ties into
a subtle thread throughout the while game, in which people have been kidnapped,
women in particular, and they end up in Panchaea at the end of the game. And so
the names of all these women ultimately appear in some of the emails in
Panchaea, and it led to the whole Missing Link storyline.
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FEMA
camp is supposed to not be
finished, with a truck transporting the cages where prisoners are locked up in
case of chaos, and they were alluding to the conspiracy theories surrounding
FEMA, suggesting government preparation for apocalyptic scenarios. There are
two FEMA officials that are not enemies, but civilians neutral to the player
where you can engage in a kind of conversation challenge with them. If the
player convinces them of being one of the black ops, they give you the code for
a secret barrack area. However, it is hard to come by as if the alarms are
triggered, they would already view the player as an enemy and they attack on
sight. Additionally, there's a room housing box guard robots in their folded-up
mode, aptly named for their box-like appearance when folded. For the Barrett
boss fight, the initial idea was to allow players to maintain their pacifist
run by incapacitating him instead of killing him, but this posed a significant
plot inconsistency as he needed to vanish, making suicide an unrealistic
option. Another concept considered was a stealth approach, where players who
discovered the boss room before the fight could collect items, rendering them
unusable by the boss. Originally, the fight was planned to be two-staged, with
Barrett descending from a balcony on a different layer, but this aspect was
ultimately removed. These ideas later influenced the boss fight mechanics in
The Missing Link DLC.
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They
initially wanted the audience to participate in the Bill Taggart social boss
fight. If the player simply stands by or walks around the auditorium, Bill
Taggart's speech is a muffled sound, as they didn't record a full speech for
him to deliver. Instead, the player's role was to approach the character and
engage in conversation with him.
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??
Sarif’s computer emails were supposedly cut, it was hackable at the beginning,
though at some point I think the player can hack it when he’s not there, just
like in the fourth visit where the player can hack Pritchard’s computer as he’s
not there, and it has an email sending a original screenplay to Picus.
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Cut
content:
Ø In the Detroit Police Station there’s a
little interaction where players can see an interrogation going on and that’s
actually a remnant of an old side quest that ended up getting cut but they kept
some parts that they felt added life and flavor to the station. There are
multiple traces of that side quest, there was supposed to be a crying mother
inside of the lobby of the police station, one of the brothers in the
interrogation room and the other brother was kidnapped and left alive but
dying, walled inside of the sewers. There’s also an apartment that is
completely upside down which was also part of that side quest, and they left it
as well, and throughout the city there’s multiple places players can see some
hints about that old side quest.
Ø Sandoval was located in Utah, if you found
his location via emails rather than Taggart telling it himself, Jensen still
has a line where is says “let’s go back to Detroit” even when they are already
in Detroit, in the final version. The Purity First sewers were originally
supposed to be Utah, where there was supposed to be an entire rehab center
where people who got their augmentations removed went to (this kind of ties in
with the Children's Crusade comic where children that supposedly had been
forced to augment themselves had their augments removed in those kind of
facilities), but it ended up being too big and they decided to cut it. That
rehab center was hiding a Purity First terrorist training camp in the basement.
Ø More sections of the Detroit city hub had to
be cut during development. One significant area included a freeway with a
bridge spanning over it, leading to apartments on the other side. However, this
section was ultimately removed from the game due to production constraints.
Ø The character known as Rhonda Mitchell was
originally a part of Detroit One, not as a side quest per se, but as an
encounter in the Detroit back alleys where she was being harassed by one of the
guys. If the player decided to intervene and save her, she would appear at the
convention centre in Detroit Two, where she ended up giving a pro-augmentation
speech, opposing Bill Taggart in the actual game. This entire encounter was
completely cut due to scripting issues and the ensuing chaos in those types of encounters.
They kept the character and even considered adding a vest with explosives for
her to explode herself at the end of the speech in the lobby, but they ended up
discarding the idea.
Ø Bangalore was supposed to be one of the
playable city hubs in Deus Ex: Human Revolution similar to Detroit and Hengsha,
with Belltower Associates having their headquarters there. Instead of a return
visit to Hengsha, Adam Jensen would travel to Bangalore and infiltrate
Belltower HQ. However, the Bangalore map ended up being cut even before
production began, and its content and story were folded into the second visit
to Hengsha. They had envisioned Bangalore as a city that thrived during the
tech boom. When the boom ended, the city fell apart, leaving behind scavengers
who repurposed abandoned tech to survive. This idea evolved into the Harvesters
in Hengsha. They were inspired by the scavengers in Steven Spielberg's
"AI," where robots seek out their missing parts. That’s why the
Harvesters have all those souped-up augmentations. They were meant to be an
organized crime group loosely connected to the triads from the first Deus Ex game.
There was also a local crime lord whom Jensen would meet in Bangalore. When
Bangalore was cut, scavengers became Hengsha's Harvesters and Tong Si Hung's
role was expanded as a result. The mission to save Tracer Tong was born out of
another map they cut, which was the Belltower HQ in Upper Hengsha. This map was
initially where you had to go to save Tracer Tong. When they had to create the
mission for the Explosive Mission Pack, they recycled the cut content from
Belltower for the Tracer Tong recovery mission. However, they couldn't salvage
everything, as it included additional evidence about Namir and Federova.
Ø After Upper Hengsha was cut, the Belltower HQ
building was removed entirely, and the Spec Ops who were supposed to be in a
secret area of Belltower HQ were moved to the barracks in Omega Ranch. In the
earlier versions of the game, the upper Hengsha map featured numerous large
media architecture structures, but in the final version of the game, one of
these structures remains, located in Detroit. In the Upper Hengsha area, which
was cut from the final game, many of the side quests that now occur in Lower
Hengsha were originally located there (Van Bruggen’s apartment was also located
there). This included an entire Chinese government office with endless stairs
and a large window-cleaning robot. In that area, players could explore and
obtain the Tai Yong Medical smart card, which ended up being placed in the
brothel. When the second part of the map was removed, side quests that were
originally located there had to be relocated to Lower Hengsha, leading the
developers to add more areas to accommodate them. However, some content was
also removed from Lower Hengsha because it was already too overwhelming. And,
even in the final game, it is confusing enough. Even the developers would get
lost there, not just the players. Originally, players would start in Upper
Hengsha and then travel back and forth between the two areas. In Upper Hengsha,
there was a large hot dog billboard featuring a textured 3D-modeled mustard.
Additionally, there was a catwalk where a guard would approach and scratch his
backside, seemingly puzzled by the presence of the enormous hot dog. Upper
Hengsha represented the opposite of the lower Hengsha area, which was reserved
for blue-collar workers and such. The upper part was designated for scientists,
the brains behind TYM. It featured a university with students, as well as
schools, and parks for children. Since the game takes place during the fall, a
festival that occurs during that time in China was also depicted, with flyers
being distributed and decorations for the celebration. There was also a
terminal-like elevator that would connect both areas, and a huge plaza
overlooking the entire city. The area boasted eco-friendly features such as
greenery, gardens, water recycling, and electric transportation. They had also
invented a car that autonomously parked itself by stacking together, lifting
itself in the process. A central building, illuminated by the sunset, was
designed to symbolize the concept of transhumanism, resembling Icarus burning
as he flew too close to the sun. While Upper Hengsha was artistically 80%
developed, it was lacking in terms of the overall map experience. Additionally,
the full map for TYM was even larger, necessitating some areas to be cut. Since
the upper Hengsha portion was removed, players no longer had a complete view of
the Tai Yong Medical building. This prompted the placement of a scale model
inside the building, providing players with a comprehensive view. Narhari Kahn
was initially planned to play a more significant role in the game. However,
depending on the player's choices, he might already be deceased by the time
they reach the guard fight in TYM depending on the player's actions.
Originally, Kahn was conceived as Zhao's bodyguard and was intended to be part
of a mini-boss fight alongside his box guards in Upper Hengsha. The information about Namir and his
associates, originally intended to be found in a secret area of Belltower in
Upper Hengsha, ended up in the barracks of Omega Ranch. This includes a couple
of emails discussing Spec Ops and their activities, which can be found on some
of the computers there.
Ø Another cut content involved a conversation
gameplay with Eliza. The idea was to have the elevator stop halfway down, with
Eliza unexpectedly appearing inside it. The player would then have to engage in
a conversation to convince her to allow them to proceed to the bottom and
assist them in reaching her. However, the implementation of this feature proved
to be time-consuming, ultimately leading to its removal from the game.
Ø The LEO shuttle sequence was originally
intended to be a first-person playable segment where the player could interact
with the controls and panels while viewing Earth. Upon reaching Panchaea, the
scene was supposed to start with Jensen emerging from the ocean and climbing
through ice formations. This part also included plans for Jensen to reunite
with Megan and resolve her storyline, although the specifics were still
undetermined. Ultimately, due to time and resource constraints, these ideas
were not implemented.
Ø Endings: Initially, the developers planned
for the player to traverse various locations collecting evidence to support
each ending. For example, Taggart's ending required the player to retrieve his
briefcase containing tapes and other evidence. They had envisioned a more
dramatic and playable ending for the final Hyron core fight. In this version,
Jensen would be severely wounded and struggling with his emotions, crawling on
the floor. If characters like Sarif, Taggart, and Darrow were still alive, they
would appear through the info link, urging Jensen not to go through with
sinking the facility. Eliza was supposed to walk alongside the player in
hologram form, calm and composed, during this choice. However, this ending was
ultimately cut, and Jensen simply ends up pressing buttons. Despite this, the
final cutscene shows Jensen getting hurt, a remnant of the original plan. The
subsequent cutscenes depict past events in human history, using real-life
footage to remind players that, while the game is a sci-fi narrative, it
addresses real-world issues. They chose to use real-life footage in the final
cutscenes, creating the effect of waking up from the dream that the game
represents. This artistic choice underscores the idea that the game is a
stylized version of reality. Initially, they planned to include more shocking
imagery but had to tone it down for editorial reasons to ensure a more
politically correct version. The endings feature a montage of various media
footage from numerous historical events, including workers laying down
railroads, the Challenger explosion, Enron oil protests, the 2008 housing
collapse, footage of the Pope, George W. Bush with other political leaders, and
several other significant moments.
-
One of
the dual-target melee takedown animations features both of Jensen's targets
attempting to punch or roundhouse-kick him before he incapacitates them. This
scenario becomes particularly amusing if the targets happen to be unexpected
individuals like homeless individuals, civilian office workers or even Tai Yong
Medical workers.
-
According
to staff commentary (8 hours Director’s cut), the scenes where Adam first steps
into Sarif’s elevator with Megan, and we see a camera feed shot, as well as
when Adam returns from the dead after 6 months of recovery and steps into Sarif
Industries, where we see the shot of the Big Bro camera focusing on Jensen, are
intended to imply that Eliza Cassan is watching him.
-
Hidden
loading screens: Did you know that the decontamination doors found in certain
labs aren't just for maintaining sterile environments? They actually serve a
dual purpose: while the in-game rationale is that these doors are meant to
shower and sterilize the player, they are also cleverly used as a way to mask
loading screens for the next area of the map. In this way, the game manages to
integrate a necessary technical function into the game world in a way that is
both immersive and thematically appropriate. The same applies to the Missing
Link’s biometric security system scans (SAS), which ensure players cannot
access certain locations without first meeting Netanya and advancing in a
story-controlled environment. You wouldn’t be able to bypass these controls
without her, as Netanya uploads your DNA data into the program. Likewise, they
directly included debug buttons into the story. Debug buttons often grant
access to debug menus, which provide various debugging options. These menus
might include options to skip levels, spawn items, change game variables, or
display performance metrics like frame rates and memory usage. An example
includes the one in Burke's office that opens his secret vault. The timer when
deciding who to save, whether the doctor or the prisoners, is an instance of
the debug program executing itself within the narrative.
-
Same
characters: Bob Page, Gary
Savage, a scientist working at Rifleman Bank Station in the Missing Link DLC.
There, a fellow scientist named Tiffany Kavanagh appears to be his love
interest, and canonically she survives in the best endings where the player can
save both the prisoners and the whistleblower. Therefore, when in the original
Deus Ex we see Gary's daughter named Tiffany, it could be due to honouring his
former love interest if we assume she died, or she could be their daughter if
we assume she survived.
-
The
color palette used in the
game, which gets lost in Mankind Divided and is only slightly recovered in
London, is based on the color black, representing an era full of secrets and
manipulative actors working in the shadows, mixed with yellow, symbolizing a
golden age where augmentations are thriving and prospering. This alludes to the
game's neo-renaissance theme, which will come to an end in the sequel, Mankind
Divided, and that's why Prague no longer stands out with these colors. As a
joke, the game's creators left yellow paint cans scattered throughout various
maps in Human Revolution, hinting at this color being predominant, as if the
original game had been recolored. Furthermore, the use of violet was avoided
because it is intrinsically linked to Invisible War. In Human Revolution, the
sfumato technique, used by Leonardo da Vinci, is employed. This technique is
achieved by layering multiple extremely delicate coats of paint, giving the
composition imprecise contours that provide an antique and distant feel,
without lines or borders, creating a smoky, blurry effect, as if it were out of
focus.
-
LIMB
clinic building in Detroit
is actually based on a real store building that’s in Japan, Tokyo.
-
You
can drag knockout bodies to the lasers to deactivate them.
-
Initially,
they had around 25 side quests planned for inclusion in the game.
However, they soon realized they could only afford to implement 12 of them.
Furthermore, these quests were somewhat lacking in depth, not directly tied to
the main events of the game. Nevertheless, they aimed to make them engaging and
appealing enough to entice the protagonist to temporarily deviate from the main
plot to pursue these side missions, imbuing them with significance. Ultimately,
they prioritized quality over quantity.
-
The
praxis point system worked
differently in the early stages of the game development, where Adam had to go
to the LIMB clinic everytime he wanted to add a new augment, like having his limbs
severed and replaced, but they wanted the player to be able to upgrade the
augments whenever they liked. And, for example, in the Picus section the player
would be away from the city hub for a long time, rendering them unable to
unlock upgrades during that whole part, and that was when they came up with the
praxis kit system. They ended reusing the operation cutscene for the chip
recall part.
-
Among
the few prostitutes who are named, there is one called Charlotte, a reference
to "Charlotte the Harlot" from the first Iron Maiden album.
-
In its
initial design, the CASIE augment was far simpler compared to its final
version in the game. Its primary function was to scan the environment to locate
the “blackmail item” and enable the player to bring it up during the
conversation using the social augment. For example, in the case of Wayne
Haas, the first social boss fight they developed, the CASIE augment
identified antidepressant pills found in the trash as potential blackmail
material. As for Tong’s social fight, it was the first presented, not the first
they built, but they wanted it to have Keyser Soze vibes, as well as kind of
mimicking Luke Skywalker and Yoda’s first encounter. Keyser Söze is a fictional
character and the main antagonist in the 1995 film The Usual Suspects. Söze is
a crime lord whose ruthlessness and influence have acquired a mythical status
among police and criminals alike. The character was inspired by real-life
murderer John List, and the spy thriller No Way Out, which featured a shadowy
KGB mole who may or may not actually exist. The character has placed on
numerous "best villain" lists over the years.
-
Creators
considered adding a translation augmentation at some point, which would, for
example, translate Mandarin signs in Hengsha.
-
If you
look around Van Bruggen's apartment, you'll notice a small doll near the
kitchen that you can interact with. Doing so will unlock a secret passageway
near the large windows that leads to a hidden compartment. This toy doll, named
Chubie, belonged to one of the game designers. In the commentary, it's
mentioned that the level designers initially placed one of these toys in every
level of the game, but a few were bugged so as to not appear.
-
Demolition
Man movie easter egg: The three seashells from the movie "Demolition
Man," whose purpose remains a mystery, are certainly a replacement for
hygienic paper. And in Hengsha, we come across a nod to them.
-
In the
initial concept of the Human Revolution game, there was a fight club feature
planned which included a mini-game intended to engage the player. However, the
only remnants of this concept, added as a homage to this cut content, are found
in an interrogation room located in the basement of the Hive club. If the
player travels through the vents, they can overhear conversations related to
this abandoned idea.
-
They
wanted to add an elevator linked to the Van Bruggen capsule to simulate his
swift escape. They also intended to augment the belltower guards, but they
didn't in terms of gameplay, so they added this Icarus landing animation to
compensate for that.
-
Elias
Toufexis, who portrayed Adam Jensen, was tasked with voicing the character in a
Clean Eastwood style, maintaining a cool demeanor even when expressing anger.
He was instructed to avoid yelling and instead remain calm and composed. This
posed a significant challenge for Toufexis, especially during the social boss
fight with Wayne Haas, where he needed to convey anger while retaining a
composed tone to persuade the interlocutor. Toufexis stated that he had
prepared for this challenge, but upon reviewing his performance during later
stages of game development, approximately four years after the initial
recording (given that this segment was one of the first recorded), he found it
downright unsatisfactory, even deeming it "horrible." He expressed a
desire to redo the performance, but unfortunately, it was not feasible at that
time.
-
Non-violent
areas, invincible characters:
They ultimately decided against allowing the player to draw a gun in the LIMB
clinic and Sarif headquarters, as they recognized the potential chaos it could
cause. They even contemplated installing bulletproof glass barriers for the
clinic staff to take cover behind, ensuring their safety in the event of a
violent incident, and thus preventing them from being killed. This measure
would guarantee that, even if the player caused mayhem, they could still access
the clinic and receive their augmentations from the doctors throughout the
game.
-
Homages
to the original Deus Ex: basketball
court, secret stash on Jensen’s apartment.
-
Jensen's
apartment offers insights
into his hobbies, personality, and past. It reveals his challenges in adjusting
to life with his new augmentations and his fondness for sugary cereals with
cartoon-themed packaging.
-
Game
predictions: They predicted
the whole Olympic thing with Oscar Pistorius, they said when and what would
happen and it did. Oscar Leonard Carl Pistorius is a South African former
professional sprinter and convicted murderer. Both of his feet were amputated
when he was 11 months old as a result of a congenital defect; he was born
missing the outside of both feet and both fibulae. Pistorius ran in both
nondisabled sprint events and in sprint events for below-knee amputees. He was
the 10th athlete to compete at both the Paralympic Games and Olympic Games.
-
The
Pangu, also known as the
"floof" by the staff, is a clever fusion of "floor" and
"roof," embodying both perspectives simultaneously depending on how
you view it. Its name, Pangu, is a nod to Chinese mythology, referencing the
figure believed to have created the world. According to legend, Pangu emerged
from chaos and initiated creation by separating yin from yang, thus forming the
earth and sky. Depicted as a colossal being resembling a human with arms, legs,
and a head, Pangu connects the earth to the sky, mirroring the upper and lower levels
of Hengsha in Deus Ex: Human Revolution. Even the voice actor for Adam Jensen
reacted when he first heard the term "floof," but upon learning its
significance, he grasped its meaning.
-
Originally,
the developers intended for Jensen to catch Zhao off guard as she emerged from
the shower. However, due to technical limitations in achieving the desired
shower effects, they revised the scene to have Jensen surprise her instead.
Startled, Zhao, being part of the Illuminati, mistook Jensen for an Illuminati
hitman coming to eliminate her. As the scene progresses, she gradually
recognizes his true identity, prompting her to retaliate.
-
Real
life locations: The Picus
building utilizes blueprints based on the Olympic Stadium in Montreal. The
developers envisioned that by 2027, the stadium would have been sold and
transformed into the corporate headquarters of the world's largest broadcasting
center. This concept was inspired by the idea that Montreal is evolving into a
major city with a significant presence in the technology sector. Actually, in
the Olympic Stadium, there's a funicular you can take to reach the top of the
tower and enjoy a panoramic view of the entire city and beyond. So, the
funicular at Picus is also inspired by that real-life feature.
There was an initial idea to include the
Montreal city hub, but it was quickly discarded. However, they planned to
explore a specific area of Montreal called the Plateau. Originally, they
intended to introduce a young kid who was working with a group of hackers in
Montreal. The scenario involved a house where the parents were away, and the
kid was alone. As the player interacted with him, special operations forces
would slowly surround the house, trapping the player inside. The mission would
revolve around rescuing the kid and safely extracting him from the situation. I
must say, the similarities are striking with the character Patrick
"D-Bar" Couture from "The Icarus Effect" novel. Couture is
depicted as a youthful hacker affiliated with the Juggernaut Collective. Aged
no more than nineteen, he hails from a French-speaking region of Canada. Having
evaded capture by the RCMP in Quebec, he garnered notoriety as a wanted
criminal across three continents due to his involvement in various data-crimes.
-
Eliza
Cassan's rooms at Picus are
numbered 404 and then 802.11. Eliza's name is derived from the first AI
exhibiting signs of intelligence, which is why it was chosen. Room 404
symbolizes failure, representing the internet error message "File not
found." This association was considered fitting as the real Eliza is not
present. ELIZA, an early natural language processing computer program developed
from 1964 to 1967, simulated conversation using pattern matching and
substitution. Although it gave users the illusion of understanding, it lacked
genuine comprehension. ELIZA was one of the first chatbots and early attempts
at passing the Turing test. Room 802.11 refers to the universal wireless
transmission standard. The aim was to incorporate these subtle hints into
Eliza's true nature. Additionally, they intended for her to avoid contractions,
but one contraction slipped into one of the news broadcasts when the supervisor
was absent from the recording room one day.
-
Regarding
the guy who tries to bribe the player during the second visit to Hengsha, the
developers aimed for something similar to Red Faction One. In that game,
if the player stayed too long posing as a scientist, they would be discovered.
However, in Human Revolution, they couldn't achieve that effect.
-
Pritchard
and Malik are the only characters who never lie to the player throughout the
entire game. This is why Pritchard leaves it up to the player when it comes to
replacing the supposedly malfunctioning chip.
-
The glitch
is something they would have liked to fix, but they were too overwhelmed with
finishing the game. One example is when Jensen experiences it after the
incident with Malik during the second visit to Hengsha. An NPC is seen falling
over a balcony, but oddly enough, after that happens, the NPC is not dead. The
AI takes over, so he just gets up, chooses an idle animation, and starts
lighting a cigarette as if nothing happened.
-
Yelena
Federova: Federova, the
boss, can be defeated by shooting at the servers to electrify the water
flooding the area. This water serves to counteract the cloaking system she
employs, enabling players to discern her location if they pay close attention.
Additionally, since Federova is mute, Eliza is incorporated into the battle to
narrate Yelena's movements. As a side note, Federova engages in sexual
relations with Ben Saxon, the protagonist of the "Icarus Effect"
novel and the "The Fall" game, despite not uttering a word even then.
Initially, the creators intended for players to decide the fate of bosses,
determining whether to kill or spare them, except for Barrett, who detonated
himself. However, this concept was abandoned. In the case of Federova, after
discarding this idea, they simply included a large pool of blood, implying her
eventual demise to address the question posed by Eliza to Jensen: will you save
her or not?
-
Narhari
Kahn, the TYM head of
security has multiple times to be killed before he executes Malik in case the
player doesn't save her during the second visit to Hengsha. If Kahn is dead,
another guard will execute her if applicable. Players can see Kahn in the
eavesdropping scene in Tong's office in the Hive. He then leads the charge on
the capsule hotel and, if not killed, appears patrolling the TYM facilities.
-
The
scene where Malik's body is discovered in the scavenger hideout, if the
player didn't manage to save her, was originally intended to be very gruesome,
with even some of her bowels sticking out. It was meant to be extremely
disturbing. However, they had to modify it to comply with Japanese game rating
standards.
-
During
the demo of Human Revolution at E3, Malik served as your briefer because they
adjusted the story for the demo. In the actual game, it wasn't going to be
Malik, as her fate was uncertain at that point in the game; it was meant to be
Tong instead. The demos also didn't include AI, so the guards only followed
their patrol routes without reacting to suspicious behavior.
-
In Deus
Ex: Human Revolution, players can observe Tong Jr. from an air shaft before
freeing him. He whistles the main theme from the first Deus Ex game, where
Tracer Tong is a key character. If players repeatedly leave and re-enter the
shaft, Tong Jr. may whistle the Deus Ex theme poorly and complain about
receiving Lemon-Lime soda instead of Orange, referencing Deus Ex. An email in
the mission discusses Tong Jr.'s soda demands. This mission part parallels
Metal Gear Solid, where Snake discovers Meryl in a vent and sees her perform
different actions upon re-entering. Additionally, Tong Jr.'s escape device
resembles Otacon's Stealth Camouflage from Metal Gear Solid, explaining why
there's no need to escort either character to safety.
-
Conspiracies
and homage at Picus: In a
room at Picus, there's a mocap studio, similar to those used by actors today,
and a screen alluding to the fake moon landing. Interestingly, someone
mistakenly placed a hologram inside the mocap space, which shouldn't have been
there. Furthermore, there's an Illuminati reference at Picus, represented by a
large hand holding the world. This pays homage to the original Deus Ex, where
the Illuminati control the world. In this case, it symbolizes their influence
over the news. For instance, they might disseminate reports suggesting that the
Australia war is proceeding favorably, even if that's not necessarily the case.
-
During
the riot in Detroit, outside Sarif Industries, they couldn't recreate it as it
happened, but they had to depict the aftermath and block the path with police
control like a fence. However, if players use X-scan vision, they can catch a
glimpse of the police officers on the other side containing the riot, with
fully textured cop uniforms.
-
Netanya
Keitner: The backstory of Netanya was created by one of the narrative
designers, Bruce Kelly, who developed a comprehensive story about her and her
twin brother. Her brother passed away when she was 13, and his photo, depicting
them both as kids, can be seen with the Tai Yong Medical logo in the
background. They even incorporated her brother's name as her computer password.
-
The
turning turrets in The Missing link are based on the design seen at the very
beginning of Human Revolution, which is used on dummies inside Sarif Industries.
This implies that when the Tyrants broke into Sarif Industries, they likely
stole this technology and implemented it as part of their operations.
-
Illuminati’s
goal. The Illuminati's goal
is conveyed throughout the game through various channels, all of which affirm
the same underlying objective. Despite the official narratives provided by
entities such as the United Nations, the World Bank, and the European Union, it
is revealed that these organizations were initially established as means to
advance the ambitions of the Illuminati and continue to operate under its
influence. The ultimate aim of the Illuminati is to achieve "world
peace" by supplanting sovereign nations with a centralized,
Illuminati-controlled global government, thereby exerting control over all of
humanity. Numerous smaller groups undertake various tasks and wield influence,
with many of them unaware of the true nature of their clandestine leaders, while
others vehemently oppose each other. These agencies encompass: The Trilateral
Commission, The United Nations, The Priory of Zion, The Bilderberg Group, The
RAND Corporation, The World Bank, Majestic 12, The World Health Organization,
UNICEF, Opus Dei. Additionally, there are numerous smaller splinter factions
engaged in incitement or conflict as revolutionaries and terrorists, corporate
entities, and even individual actors. A fortress of lies lurks in the heart of
America; Known by many names—Dreamland, Groom Lake, Area 51, Majic—this
clandestine military facility has been shrouded in secrecy for decades.
Officially declared a non-place, it supposedly does not exist; hidden beneath
the desert sands, its activities remain isolated from any form of oversight. To
clandestinely reduce population figures, artificially engineered diseases are
released to thin the human herd. All of these afflictions are the byproducts of
laboratory creations. AIDS was concocted
by a neoconservative/religious extremist conspiracy. Ebola is a weaponized
kill-virus that leaked from a covert Russian facility. SARS is China's botched
endeavour to eradicate the city of Hong Kong. Bioterrorists colluding with
corporate interests engineered Swine Flu to induce global panic. Disguised as benevolent
initiatives like the Amber Alert database for missing children and the World
Smallpox Vaccine Initiative, those aiming to exert control over our lives are
steadily undermining our freedoms. Their true motives are concealed; they
intend to construct a worldwide database containing the DNA fingerprints of
every citizen. This will result in a permanent restriction of your autonomy and
self-governance, and only individuals listed in the global registry will be
permitted to exercise rights such as voting, traveling, procreating, earning a
livelihood, and essentially expressing themselves. Their goal is to reduce the
population of the earth so we are easily controlled. They fabricate
catastrophes to spread fear, such as plagues, epidemics, and natural Disasters.
This allows them to circumvent governments and enact legislation. Do you really
believe that antibiotic-resistant strains of tuberculosis and Spanish Flu are
naturally occurring? The current global epidemics are not random
occurrences—they are meticulously orchestrated. Designed to execute Agenda 21,
with the objective of reducing the world population to 500 million by 2050.
They possess cures but not for us. Specific viruses will render the masses
infertile or eliminate them altogether.
Zimbabwe 2009, Cholera - 4000+ fatalities. Congo 2014, Measles - 4500+
fatalities. Singapore 2018, H5N1 Avian flu - 143000 fatalities. Central America
2022, Tubercular Parotitis - 100+ fatalities, 25000+ rendered sterile. India
2029-present, Tuberculosis - ???? The majority of “natural” disasters around
the globe in the last 35 years are UN-natural. Governments have perfected
tsunami bombs. They have perfected high-frequency ionospheric tampering. 2004
Indonesia - earthquake and tsunami
2010 Haiti - earthquake
2010 Chile - earthquake
2011 Japan - earthquake and tsunami
2014 Argentina - Vilama Caldera
super-volcanic eruption
2019 Nevado del Hulia,
Columbia - volcanic eruption
2022 Mount Merapi, Indonesia - volcanic
eruption
(All these incidents were confirmed up until
2011; the rest did not occur as listed.)
top secret installations are located around
the world (all of them exist)
Russia - Sura Ionic Heating Facility
Norway - EISCAT
Alaska - HAARP
(1993-2014, 2019- )
Puerto Rico - Arecibo
Observatory
Peru - Jimarcasic Radio
Observatory
-
Alien
conspiracies (In the series of ebooks “The sleepwalking world”): Alien beings exist. Our elected officials
are aware of this fact. They have been in contact with extraterrestrials,
extradimensionals, xenoforms, and other non-human entities but have kept this
information hidden from the public. Their technologies surpass human
comprehension, and our leaders are betraying us by trading our knowledge for
their advanced technology. They have arrived with a specific agenda. Their aim
is to hybridize with our species. Faced with their own decline, they seek our
genetic material. Their intention is to assimilate us into their own kind and
colonize our planet.
Easter Eggs On
Other Games:
v
Murderer:
Soul Suspect: In the Salem Police Station, on most computers, the main menu for
the PC version of Deus Ex: Human Revolution, another Square Enix title, can be
seen.
v
Yelena
Federova’s tomb along with the inscription 1980-2011 (In reality should be
2001-2027) is found in the Square Enix Eidos Montreal game’s Shadow of the tomb
raider DLC The Nightmare (2019) in Cozumel tombs. (Her name in Russian is probably Fedorova but is always transcribed as Federova in books and media)
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