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Deus Ex: Human Revolution References, Easter Eggs and Interesting Tidbits

"If you want to make enemies, try to change something." — Woodrow Wilson, 28th President of the United States (1913–1921)


-        This game traces back to the origins of Deus Ex, and the protagonist's name, Adam, signifies an obvious connection to the biblical first man. Eliza, an AI in the game, shares her name with the first well-known chatbot, ELIZA. Her last name, Cassan, is likely derived from Cassandra, a figure from Greek mythology who was cursed to speak true prophecies that no one would believe. In the myth, Cassandra was the only one to foresee the fall of Troy.

-        Lucius DeBeers, the leader of the Illuminati, is only mentioned. After the Tyrants attack Sarif Industries Headquarters, DeBeers attempts to contact Sarif Industries CEO David Sarif. However, Sarif instructs his Executive Assistant, Athene Margoulis, via email to block all future calls from DeBeers, regardless of his financial status. This email can be found on Athene Margoulis's computer.

-        In the Omega Ranch boss fight with Namir, he wields a nano whip similar to the one in Johnny Mnemonic. Namir can use it to grab Jensen and pull him towards him. The player must try to free themselves with a gun; otherwise, Namir will perform a takedown. Regarding Namir's intimate parts, which should be visible during the Omega Ranch boss fight, the developers deliberately removed them to avoid offending players with mature themes. Plot-wise, it is suggested that he may remove these parts before combat or something similar.

-        The Panchaea facility was partly inspired by one of the developers' long-time desire to implement a 'hole in the ocean' structure. This idea fit perfectly into the game's narrative. The facility's inner workings, designed to counter climate change, are based on real research. Specifically, it draws on the concept of iron fertilization, a geoengineering technique proposed to promote the growth of phytoplankton, which can absorb carbon dioxide (CO2) from the atmosphere. The interior of the facility is intentionally designed to cause distress and discomfort to the player, creating a creepy atmosphere that foreshadows the zombies to come. This design choice pays homage to the second Alien movie, evoking the feeling of entering a desolate base, and also nods to the Resident Evil series.

-        Jensen taking the LEO (Low Earth Orbit) shuttle from Omega Ranch's Hangar 18 to Panchaea is a reference to the movie Dr. Strangelove, where Kong rides the bomb. Plus, one of the emails on a computer there is named 'Hangar 18,' referencing the song by Megadeth, including its lyrics and author.

-        The "crazies," as the augmented individuals in a zombie-like state on Panchaea are called, bear resemblance to the hallucinating characters from Fringe Season 2. They aren't actual zombies, but rather people driven into a state of fight or flight by their terrifying hallucinations. This overwhelming terror triggers violent behavior, which is understandable given that most of them were augmented soldiers.

-        In the final social boss fight, Hugh Darrow becomes so engrossed in his passionate speech that he momentarily forgets he needs his cane, with the adrenaline causing him to overlook the pain in his leg. This discrepancy is due to the use of two different actors for motion capture. Initially, the team wasn’t fully satisfied with the first actor’s performance, so they brought in another for additional shots. This change resulted in subtle inconsistencies in Darrow’s movements in the final version.

-        Regarding the emails found in Panchaea about the Hyron Project: the computer codes frequently used the names of the kidnapped women and their dying statements as passwords.

-        Initially, the game was designed to rely heavily on cut scenes and fixed dialogues. However, the developers realized they were missing an opportunity to engage players more deeply by allowing them to make choices. As a result, they adjusted the design to incorporate player decisions into various dialogues, though they were unable to apply this interactive element to all conversations, such as those with Sarif and Taggart at the end.

-        The bridge in Panchaea leading to the final elevator was dubbed the "Star Wars Bridge" because its design resembled the large, dramatic environments seen in the Death Star and Cloud City.

-        They originally planned to place flags at the bottom of Panchaea's underwater cylinder to represent the countries involved in real-world Arctic disputes, specifically between Canada and Russia, reflecting the competition over Arctic territory.

-        They initially encountered physics issues with the final elevator leading to the Hyron core. For example, if the player jumped there, the impact upon landing would be fatal. The elevator descends so quickly that any jump would result in a significant, potentially lethal impact. To address this, they implemented a fix by preventing the character from jumping while inside the elevator. However, since the elevator was open, players could potentially jump over the wall and still be killed. To mitigate this, they allowed movement but disabled jumping to avoid such deaths.

-        Most cutscenes avoided showing Adam Jensen with guns to prevent inconsistencies, as the developers could not predict the player's chosen loadout or approach—stealth or lethal. The only exception is the cutscene at the Hyron Project core, where Jensen finds a gun on a dead body but discards it before the scene ends. This choice allows players to decide how they want to play without being constrained by the cutscene's depiction.

-        Initially, they planned for the human drones connected to the Hyron computer core to include both men and women, reminiscent of the pods seen in The Matrix. Although there are several Hyron computers throughout the station, the one connected to the core is the central hub. As depicted in the DLC, Hyron computers are also scattered globally, including on the moon base. For the drones, they opted for a 'poltergeist' effect with voice sounds, where a reverse delay makes it seem like the voice comes in first, followed by the actual voice. Two female voice actresses were used for the drones: one provided the voice for all the computers, while the other voiced Megan Reed.

-        Two emails in the Picus Newsroom appear to be sent by Nicolette DuClare, which seems to be an error by the developers. In the original Deus Ex, Nicolette is around eighteen years old, indicating she was born seven years after the events of Human Revolution. Mary DeMarle explained that this mistake happened while she and Sheldon Pacotti were adding characters from the first game to the story. She suggested that the Nicolette in Deus Ex might be a clone of the one employed at Picus, rather than a clone of Beth DuClare.

-        Batteries that generate electricity from the sugar in human blood have been developed in real life and could potentially power cybernetic microchips. These glucose bio-batteries operate by mimicking the body's own energy production mechanisms. Enzymes break down glucose, releasing electrons in the process, which are then captured to produce an electric current. This approach harnesses the abundant and readily available sugar in the bloodstream to generate power. Researchers have successfully demonstrated the ability of these batteries to power small devices, and ongoing studies aim to increase their efficiency and lifespan. Jensen consumes energy bars to replenish his energy reserves. While the game states that these bars are sugar-free, the real-world concept of glucose-powered batteries suggests that an alternative mechanism could be at play. Perhaps these bars contain other energy-rich compounds or specialized enzymes that facilitate rapid energy production without the need for sugar.

-        Realistic time management: Take your time, but remember that your actions have consequences. If you dawdle in the Sarif Offices when you're supposed to be rescuing hostages, you'll arrive to find them all dead. Additionally, during conversations, especially in the "social combat" sequences, you'll get reprimanded by the other person if you take too long to pick a response.

-        The Boxguard robots resemble the Big Dog robot, a quadruped robot developed by Boston Dynamics. Introduced in 2008, it is known for its advanced mobility and stability. The Big Dog is designed to traverse rough terrain and carry heavy loads, making it suitable for a variety of applications, including military and logistical uses.

-        During combat, Belltower mercenaries may shout, "This isn't a game!"—an ironic statement considering that it is, in fact, a game.

-        When Adam confronts Megan at Omega Ranch's white room, she initially greets him, thinking he's Namir, and addresses him as "Jaron" before reverting to calling him Namir. This shift could imply that she has developed a complex and possibly intimate relationship with the man who shot Adam and kidnapped her.

-        In the game, "Hanzer" is used as slang for individuals with mech-augments, derived from "enhancer" for those who enhance themselves with technology. Conversely, "Natch" is the term used for "naturals," referring to those without augmentations.

-        Even if Adam opts for non-lethal takedowns, they are far from harmless. As noted by the base commander in The Missing Link DLC, many of the men Adam has knocked unconscious end up in comas.

-        Trailers: There is significant cutscene footage from trailers that does not appear in the final game and often conflicts with it. For instance, a trailer shows Fedorova gunning down protesters to escalate the riots, but in the game, she is already dead before the riots begin. Additionally, several key plot moments were altered between trailers and the final release. For example, the E3 2010 trailer depicts Jensen witnessing Megan being dragged away and Barret appearing during a rooftop fight, where he chokes Jensen and screams, "I'll take you to hell!" In the final game, Megan’s fate is less clear, and Barret appears as a boss in a warehouse rather than in the climactic showdown shown in the trailer. Sarif appears very enthusiastic about using augmentations to enhance humanity, but in one trailer, he acknowledges that some people will be left behind, describing it as merely "evolution."

-        When Jensen successfully persuades Haas to grant him access to the morgue, Haas later returns seeking help after being fired. Jensen offers him a job at Sarif Industries, and Haas leaves content with the opportunity. However, given how Sarif Industries' situation unfolds by the end of the game, Haas's seemingly fortunate turn of events takes on a tragic irony.

-        Bob Page: In Deus Ex and Human Revolution, Bob Page is depicted with red hair. However, in Mankind Divided, which is set in 2029, his hair is black, and this change is never explained. Additionally, in Mankind Divided, Bob Page exhibits glowing eyes, a feature associated with nano-augmentation. According to The Art of Deus Ex Universe, by the time of Mankind Divided, Page has "basic nano-augmentations on his arm." In Human Revolution, he says, "Please. Call me Bob," a nod to the theme of the original Deus Ex.

-        In-game literature also mentions a "Bluewater" private military company (an obvious reference to Blackwater) involved in a scandal. Blackwater, a private security firm founded in 1997 by Erik Prince, gained notoriety during the Iraq War, especially after the 2007 Nisour Square incident where its contractors killed 14 Iraqi civilians. Due to the resulting negative publicity, the company rebranded itself as Xe Services in 2009 and later as Academi in 2011 after a change in ownership. Academi merged with Triple Canopy and other firms under Constellis Holdings in 2014, now known as Constellis Group, which continues to provide global security and logistical services. Despite efforts to rehabilitate its image, Blackwater's controversial legacy remains influential in discussions about private military contractors.

-        In Pritchard's office, two old, red Gravis Ultrasound PC expansion cards are displayed in wall-mounted cases: the Ultrasound Classic on top and the Ultrasound PnP Pro on the bottom. The top card's lower-right corner shows an IC resembling the original GF1 chip, but with edited text. The Gravis Ultrasound cards are vintage PC sound cards renowned for their audio capabilities in the 1990s. The Ultrasound Classic was known for its high-quality sound synthesis and support for advanced audio features, while the Ultrasound PnP Pro was an updated model that offered plug-and-play compatibility for easier installation. The GF1 chip, featured on these cards, was particularly notable for its sound processing capabilities, making these cards popular among early PC gamers and audio enthusiasts.

-        An email discovered in Panchaea details plans to inform a "Mrs. Trudeau" about accommodations at the Antarctic base, noting it will be less comfortable than the Chateau Laurier. In Deus Ex: Human Revolution, the Prime Minister of Canada is referred to as Mr. Trudeau, likely alluding to Justin Trudeau, a Canadian Member of Parliament for Papineau since 2008 and leader of the Liberal Party of Canada since 2013. Trudeau is also the eldest son of former Prime Minister Pierre Elliott Trudeau. However, the game mentions Château Laurier as the Prime Minister's residence instead of the actual address, 24 Sussex Drive. Interestingly, Justin Trudeau was elected as Canada's Prime Minister in 2015, four years after the game's release. Additionally, it has been reported that the Prime Minister's family might not move into 24 Sussex Drive due to necessary repairs. Pierre Trudeau lived at the château, from 1965 to 1968, just before he became prime minister.

-        The construction site where Malik crash-lands upon returning to Hengsha is managed by a company called Shimata-Dominguez. This is a nod to the 1992 director's cut of Blade Runner, which includes a blimp advertisement stating that Shimata-Dominguez is responsible for building the off-world colonies.

-        The hacking mini-game in the Hyron Project shutdown panel, which uses Darrow's code, is designed in the shape of the Deus Ex logo from the original game.

-        In the Picus Sub-Basement, an employee emails a complaint about the partially holographic MJ-12 logo statue out front, criticizing it as a waste of money and comparing it to something out of a Bond movie.

-        Megan Reed's white room resembles the hotel room from 2001: A Space Odyssey, known as Beyond The Infinite. Plus, the uterus in space featured in the Sarif-ending of closely resembles the final scenes of 2001: A Space Odyssey.

-        Mass Effect references: The Hyron drones in Deus Ex: Human Revolution are a nod to Mass Effect 2's Project Overlord, where humans are plugged into a computer and intermittently scream in distress. Zhao's crucifixion-like pose while trying to seize control parallels David Archer's pose in the Mass Effect project. In the project, David Archer, the brother of chief scientist Dr. Gavin Archer, volunteered to merge his mind with a virtual intelligence. The VI overwhelmed David and the resulting hybrid became a virus.

-        The scenes of Adam Jensen undergoing augmentation in Deus Ex: Human Revolution bear a strong resemblance to the Project Lazarus scenes where Commander Shepard is revived in Mass Effect 2.

-        The Nixx billboards seen throughout Hengsha, particularly after landing in the city, may be a reference to Nixxes Software, a Dutch video game developer that worked on both Deus Ex: Human Revolution and Mankind Divided.

-        In Deus Ex: Mankind Divided DLC A Criminal Past, Adam Jensen may be using the nickname Derrick George Walthers as a tribute to Michelle Walthers, who saved him as a child. In one of the side quests of Deus Ex: Human Revolution, Jensen can talk to Michelle Walthers, an elderly woman suffering from dementia. She was a nurse at White Helix Labs in 1993 and the one who rescued Jensen, giving him to Arthur Jensen and his wife Margaret, who was sterile and had been deemed unfit to legally adopt.

-        In Deus Ex, when JC Denton first goes to meet Joseph Manderley, the player can speak to his secretary, Janice Reed. It is unknown if there is a connection between Megan Reed and Janice, or if the name is merely a coincidence.

-        Final Fantasy XXVII (27) posters, I have screenshot of Singapore’s Omega Ranch room, but it seems Sarif has one too and there’s more scattered, a funny reference to this saga that it seems will continue in the near future. There’s one in Pritchard’s office as well, the developers had to call the Japanese company for confirmation to do it.

-        Link between games: When Adam "saves" Tong from Belltower prison, he berates him after learning the truth. Adam mentions to him that his actions had put many lives at risk, telling him: "Sometimes, the more power you think you have, the more quickly it slips from your hands." Tong says he will try to remember that, and he actually does remember it 25 years later when talking to JC Denton. He later escapes on a boat called The Tracer in Human Revolution. Tracer Tong is the only character who appears in the first three games of the Deus Ex series. He also assists each game's protagonist in their efforts.

-        Collaboration with other games: On August 18, 2011, Team Fortress 2 introduced "The Deus Specs," a promotional cosmetic item inspired by the game Deus Ex: Human Revolution. These community-created sunglasses are available for all classes and are modeled after the iconic eyewear worn by Adam Jensen. Featuring armless and bridgeless frames with gold-tinted lenses, the Deus Specs offer a unique aesthetic. Equipping them on the Engineer or Pyro replaces their existing eyewear with gold lenses, while the Demoman sports a broken left lens. Players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011, received this item in Genuine quality.

-        In the final moments of Human Revolution, opting to detonate the entire station doesn't depict Adam's explosion directly. Instead, you catch a glimpse of triangular glass fragments drifting momentarily in the water, reminiscent of those depicted on the cover. It dawns on you that the cover illustration depicts the destruction of Panchaea, affirming this as the canonical conclusion, as later confirmed in the sequel Mankind Divided. Regardless of the player's choice in the original ending, it's presumed that Panchaea met its demise afterward.

-        Homage to the original Deus Ex game when Jensen walks into the women's restroom at Sarif headquarters and Pritchard then mentions it to him.

-        In Deus Ex: Human Revolution, if you can't persuade the gatekeeper police officer, Wayne Haas, who turns out to be Adam Jensen's former SWAT colleague responsible for executing the order to kill a 15-year-old augmented child—a decision Jensen rejected—Haas is now emotionally burdened and confined to his current post. If persuasion fails to get you into the morgue, there's the option to forcefully enter by eliminating police officers along the way. In this scenario, a subsequent in-game news article will report the massacre at the Detroit police station, featuring a composite sketch of Adam Jensen based on witness descriptions. What's intriguing is that in the suspect's portrait they're supposedly searching for, Jensen's augmentations, represented by his glasses, aren't visible. Instead, the depiction bears a closer resemblance to pre-augmented Jensen, or in other words, Jensen without his glasses, strategically concealing the forehead in the photo. Furthermore, the same news bulletin notes cable television system malfunctions in downtown Detroit, tied to the shutdown of an antenna in gang-controlled territory, as part of the mission task to deactivate the antenna in Derelict Row. Notably, the news attributes the maintenance of the antenna to both local police and Picus News, the corporation responsible for disseminating manipulated news to mislead the public and shape perceptions in favor of the Illuminati.

-        In the early stages of development of Human Revolution, the social battle with boss Zeke Sanders occurred when Jensen still couldn't use his augmentations, when he still had to go to a LIMB clinic to undergo surgery, when the concept of praxis points didn't even exist yet. That's why the use of the social enhancer CASIE with him wasn't considered. Later on, they realized that with the modifications made, the player would indeed be able to use it, so they calculated that initially, the pace at which praxis points are earned to unlock augmentations had to be slower than they would have liked. This was to prevent the player from having the ability to use CASIE with Sanders since it wasn't programmed to be usable. In fact, if the player has that augmentation by the time that takes place, it won't be possible to use it with him under any circumstances.

-        (D-Project, Denton Project): The Denton genetic code came from Adam Jensen. Paul inherits his beard while JC inherits his other attributes. They both even work with a Tong and a stalking AI too.

-        En The Missing Link DLC, workers mention “Hydra” Project instead of Hyron project, maybe on purpose, meaning not even them know exactly what it is about. “Savage: Tiffany. Calm down. I know all about the Hydra project. It's nothing nefarious. It's simply a means of allowing soldiers to communicate more efficiently when in the field. You've seen Burke's augmentations. It has nothing to do with the O-C-M.” Created by the Illuminati, Hyron is the most advanced computer system in the world. It is developed as an application of the Organic Computational Matrix Project, abbreviated as OCM. A Hyron computer also exists in the vicinity of Uluru / Ayers Rock, Australia. This particular Hyron Project facilitates the Belltower operatives participating in the Australian Civil War through their use of Hydra.

-        Reference – Congratulations mail from Pieter Burke's computers

From: helix.one@belltower.net

To: Pieter Burke

Pieter,

I know my brother has already spoken to you personally, but congratulations on your recent promotion. The board was more than happy to recognize your recent accomplishments, especially considering how successful the Hydra program has proven in Australia. You've certainly exemplified the kind of uncompromising, lateral thinking approach to program that Belltower prides itself upon.

In light of that, stay in course, my friend. I know you're under a lot of pressure, but just remember what the OCM project represents for us, for our partners, for the world.

Remember as well, your efforts will always be properly rewarded.

Andrew St John-Ffolkes

President, Co Managing Director

Belltower Associates

"History will be kind to me, for I intend to write it."

-        In missing Link Kavanagh lab there’s a holo device that shows a Hyron base on the moon, homage to the original game’s deleted final mission that originally took place on the moon but was deleted due to being a game primarily focused on Earthly things, but the lunar models were reused for the final mission in Antarctica. And Eliza talking about a base on the moon can be heard in DLC such as Missing Link, Desperate Measures and the side quest of Samizdat.

-        In the Director’s Cut, Barrett injures himself when he throws grenades at Jensen.

-        In a mini-storage unit in Hengsha, there's a hacker's computer, belonging to the mastermind behind every Nigerian scam email in the game. These emails were actually scam programs designed to hack into recipients' systems when interacted with, likely how the hacker managed to record the opening conspirator conference. The last email on that computer is an automated failure report from the program he created to send out these emails. It details where every Nigerian email can be found in the game. Interestingly, this email was written for Mary DeMarle by one of the programmers.

-        James Swallow: The first cutscene James Swallow wrote, he did it to kill time while waiting for a meeting to finish, and it was used almost unchanged as the final scene in the game, after the credits.

-        Missing Link connection: A lot of the in-game names are names of famous cyberpunk and science fiction authors, as well as some of the game staff. Detective McCann is in charge of the investigation into the missing people, and in his office players can see on the walls are the pictures of some of the missing women and this actually ties into a subtle thread throughout the while game, in which people have been kidnapped, women in particular, and they end up in Panchaea at the end of the game. And so the names of all these women ultimately appear in some of the emails in Panchaea, and it led to the whole Missing Link storyline.

-        FEMA camp is supposed to not be finished, with a truck transporting the cages where prisoners are locked up in case of chaos, and they were alluding to the conspiracy theories surrounding FEMA, suggesting government preparation for apocalyptic scenarios. There are two FEMA officials that are not enemies, but civilians neutral to the player where you can engage in a kind of conversation challenge with them. If the player convinces them of being one of the black ops, they give you the code for a secret barrack area. However, it is hard to come by as if the alarms are triggered, they would already view the player as an enemy and they attack on sight. Additionally, there's a room housing box guard robots in their folded-up mode, aptly named for their box-like appearance when folded. For the Barrett boss fight, the initial idea was to allow players to maintain their pacifist run by incapacitating him instead of killing him, but this posed a significant plot inconsistency as he needed to vanish, making suicide an unrealistic option. Another concept considered was a stealth approach, where players who discovered the boss room before the fight could collect items, rendering them unusable by the boss. Originally, the fight was planned to be two-staged, with Barrett descending from a balcony on a different layer, but this aspect was ultimately removed. These ideas later influenced the boss fight mechanics in The Missing Link DLC.

-        They initially wanted the audience to participate in the Bill Taggart social boss fight. If the player simply stands by or walks around the auditorium, Bill Taggart's speech is a muffled sound, as they didn't record a full speech for him to deliver. Instead, the player's role was to approach the character and engage in conversation with him.

-        ?? Sarif’s computer emails were supposedly cut, it was hackable at the beginning, though at some point I think the player can hack it when he’s not there, just like in the fourth visit where the player can hack Pritchard’s computer as he’s not there, and it has an email sending a original screenplay to Picus.

-        Cut content:

Ø  In the Detroit Police Station there’s a little interaction where players can see an interrogation going on and that’s actually a remnant of an old side quest that ended up getting cut but they kept some parts that they felt added life and flavor to the station. There are multiple traces of that side quest, there was supposed to be a crying mother inside of the lobby of the police station, one of the brothers in the interrogation room and the other brother was kidnapped and left alive but dying, walled inside of the sewers. There’s also an apartment that is completely upside down which was also part of that side quest, and they left it as well, and throughout the city there’s multiple places players can see some hints about that old side quest.

Ø  Sandoval was located in Utah, if you found his location via emails rather than Taggart telling it himself, Jensen still has a line where is says “let’s go back to Detroit” even when they are already in Detroit, in the final version. The Purity First sewers were originally supposed to be Utah, where there was supposed to be an entire rehab center where people who got their augmentations removed went to (this kind of ties in with the Children's Crusade comic where children that supposedly had been forced to augment themselves had their augments removed in those kind of facilities), but it ended up being too big and they decided to cut it. That rehab center was hiding a Purity First terrorist training camp in the basement.

Ø  More sections of the Detroit city hub had to be cut during development. One significant area included a freeway with a bridge spanning over it, leading to apartments on the other side. However, this section was ultimately removed from the game due to production constraints.

Ø  The character known as Rhonda Mitchell was originally a part of Detroit One, not as a side quest per se, but as an encounter in the Detroit back alleys where she was being harassed by one of the guys. If the player decided to intervene and save her, she would appear at the convention centre in Detroit Two, where she ended up giving a pro-augmentation speech, opposing Bill Taggart in the actual game. This entire encounter was completely cut due to scripting issues and the ensuing chaos in those types of encounters. They kept the character and even considered adding a vest with explosives for her to explode herself at the end of the speech in the lobby, but they ended up discarding the idea.

Ø  Bangalore was supposed to be one of the playable city hubs in Deus Ex: Human Revolution similar to Detroit and Hengsha, with Belltower Associates having their headquarters there. Instead of a return visit to Hengsha, Adam Jensen would travel to Bangalore and infiltrate Belltower HQ. However, the Bangalore map ended up being cut even before production began, and its content and story were folded into the second visit to Hengsha. They had envisioned Bangalore as a city that thrived during the tech boom. When the boom ended, the city fell apart, leaving behind scavengers who repurposed abandoned tech to survive. This idea evolved into the Harvesters in Hengsha. They were inspired by the scavengers in Steven Spielberg's "AI," where robots seek out their missing parts. That’s why the Harvesters have all those souped-up augmentations. They were meant to be an organized crime group loosely connected to the triads from the first Deus Ex game. There was also a local crime lord whom Jensen would meet in Bangalore. When Bangalore was cut, scavengers became Hengsha's Harvesters and Tong Si Hung's role was expanded as a result. The mission to save Tracer Tong was born out of another map they cut, which was the Belltower HQ in Upper Hengsha. This map was initially where you had to go to save Tracer Tong. When they had to create the mission for the Explosive Mission Pack, they recycled the cut content from Belltower for the Tracer Tong recovery mission. However, they couldn't salvage everything, as it included additional evidence about Namir and Federova.

Ø  After Upper Hengsha was cut, the Belltower HQ building was removed entirely, and the Spec Ops who were supposed to be in a secret area of Belltower HQ were moved to the barracks in Omega Ranch. In the earlier versions of the game, the upper Hengsha map featured numerous large media architecture structures, but in the final version of the game, one of these structures remains, located in Detroit. In the Upper Hengsha area, which was cut from the final game, many of the side quests that now occur in Lower Hengsha were originally located there (Van Bruggen’s apartment was also located there). This included an entire Chinese government office with endless stairs and a large window-cleaning robot. In that area, players could explore and obtain the Tai Yong Medical smart card, which ended up being placed in the brothel. When the second part of the map was removed, side quests that were originally located there had to be relocated to Lower Hengsha, leading the developers to add more areas to accommodate them. However, some content was also removed from Lower Hengsha because it was already too overwhelming. And, even in the final game, it is confusing enough. Even the developers would get lost there, not just the players. Originally, players would start in Upper Hengsha and then travel back and forth between the two areas. In Upper Hengsha, there was a large hot dog billboard featuring a textured 3D-modeled mustard. Additionally, there was a catwalk where a guard would approach and scratch his backside, seemingly puzzled by the presence of the enormous hot dog. Upper Hengsha represented the opposite of the lower Hengsha area, which was reserved for blue-collar workers and such. The upper part was designated for scientists, the brains behind TYM. It featured a university with students, as well as schools, and parks for children. Since the game takes place during the fall, a festival that occurs during that time in China was also depicted, with flyers being distributed and decorations for the celebration. There was also a terminal-like elevator that would connect both areas, and a huge plaza overlooking the entire city. The area boasted eco-friendly features such as greenery, gardens, water recycling, and electric transportation. They had also invented a car that autonomously parked itself by stacking together, lifting itself in the process. A central building, illuminated by the sunset, was designed to symbolize the concept of transhumanism, resembling Icarus burning as he flew too close to the sun. While Upper Hengsha was artistically 80% developed, it was lacking in terms of the overall map experience. Additionally, the full map for TYM was even larger, necessitating some areas to be cut. Since the upper Hengsha portion was removed, players no longer had a complete view of the Tai Yong Medical building. This prompted the placement of a scale model inside the building, providing players with a comprehensive view. Narhari Kahn was initially planned to play a more significant role in the game. However, depending on the player's choices, he might already be deceased by the time they reach the guard fight in TYM depending on the player's actions. Originally, Kahn was conceived as Zhao's bodyguard and was intended to be part of a mini-boss fight alongside his box guards in Upper Hengsha. The information about Namir and his associates, originally intended to be found in a secret area of Belltower in Upper Hengsha, ended up in the barracks of Omega Ranch. This includes a couple of emails discussing Spec Ops and their activities, which can be found on some of the computers there.

Ø  Another cut content involved a conversation gameplay with Eliza. The idea was to have the elevator stop halfway down, with Eliza unexpectedly appearing inside it. The player would then have to engage in a conversation to convince her to allow them to proceed to the bottom and assist them in reaching her. However, the implementation of this feature proved to be time-consuming, ultimately leading to its removal from the game.

Ø  The LEO shuttle sequence was originally intended to be a first-person playable segment where the player could interact with the controls and panels while viewing Earth. Upon reaching Panchaea, the scene was supposed to start with Jensen emerging from the ocean and climbing through ice formations. This part also included plans for Jensen to reunite with Megan and resolve her storyline, although the specifics were still undetermined. Ultimately, due to time and resource constraints, these ideas were not implemented.

Ø  Endings: Initially, the developers planned for the player to traverse various locations collecting evidence to support each ending. For example, Taggart's ending required the player to retrieve his briefcase containing tapes and other evidence. They had envisioned a more dramatic and playable ending for the final Hyron core fight. In this version, Jensen would be severely wounded and struggling with his emotions, crawling on the floor. If characters like Sarif, Taggart, and Darrow were still alive, they would appear through the info link, urging Jensen not to go through with sinking the facility. Eliza was supposed to walk alongside the player in hologram form, calm and composed, during this choice. However, this ending was ultimately cut, and Jensen simply ends up pressing buttons. Despite this, the final cutscene shows Jensen getting hurt, a remnant of the original plan. The subsequent cutscenes depict past events in human history, using real-life footage to remind players that, while the game is a sci-fi narrative, it addresses real-world issues. They chose to use real-life footage in the final cutscenes, creating the effect of waking up from the dream that the game represents. This artistic choice underscores the idea that the game is a stylized version of reality. Initially, they planned to include more shocking imagery but had to tone it down for editorial reasons to ensure a more politically correct version. The endings feature a montage of various media footage from numerous historical events, including workers laying down railroads, the Challenger explosion, Enron oil protests, the 2008 housing collapse, footage of the Pope, George W. Bush with other political leaders, and several other significant moments.

-        One of the dual-target melee takedown animations features both of Jensen's targets attempting to punch or roundhouse-kick him before he incapacitates them. This scenario becomes particularly amusing if the targets happen to be unexpected individuals like homeless individuals, civilian office workers or even Tai Yong Medical workers.

-        According to staff commentary (8 hours Director’s cut), the scenes where Adam first steps into Sarif’s elevator with Megan, and we see a camera feed shot, as well as when Adam returns from the dead after 6 months of recovery and steps into Sarif Industries, where we see the shot of the Big Bro camera focusing on Jensen, are intended to imply that Eliza Cassan is watching him.

-        Hidden loading screens: Did you know that the decontamination doors found in certain labs aren't just for maintaining sterile environments? They actually serve a dual purpose: while the in-game rationale is that these doors are meant to shower and sterilize the player, they are also cleverly used as a way to mask loading screens for the next area of the map. In this way, the game manages to integrate a necessary technical function into the game world in a way that is both immersive and thematically appropriate. The same applies to the Missing Link’s biometric security system scans (SAS), which ensure players cannot access certain locations without first meeting Netanya and advancing in a story-controlled environment. You wouldn’t be able to bypass these controls without her, as Netanya uploads your DNA data into the program. Likewise, they directly included debug buttons into the story. Debug buttons often grant access to debug menus, which provide various debugging options. These menus might include options to skip levels, spawn items, change game variables, or display performance metrics like frame rates and memory usage. An example includes the one in Burke's office that opens his secret vault. The timer when deciding who to save, whether the doctor or the prisoners, is an instance of the debug program executing itself within the narrative.

-        Same characters: Bob Page, Gary Savage, a scientist working at Rifleman Bank Station in the Missing Link DLC. There, a fellow scientist named Tiffany Kavanagh appears to be his love interest, and canonically she survives in the best endings where the player can save both the prisoners and the whistleblower. Therefore, when in the original Deus Ex we see Gary's daughter named Tiffany, it could be due to honouring his former love interest if we assume she died, or she could be their daughter if we assume she survived.

-        The color palette used in the game, which gets lost in Mankind Divided and is only slightly recovered in London, is based on the color black, representing an era full of secrets and manipulative actors working in the shadows, mixed with yellow, symbolizing a golden age where augmentations are thriving and prospering. This alludes to the game's neo-renaissance theme, which will come to an end in the sequel, Mankind Divided, and that's why Prague no longer stands out with these colors. As a joke, the game's creators left yellow paint cans scattered throughout various maps in Human Revolution, hinting at this color being predominant, as if the original game had been recolored. Furthermore, the use of violet was avoided because it is intrinsically linked to Invisible War. In Human Revolution, the sfumato technique, used by Leonardo da Vinci, is employed. This technique is achieved by layering multiple extremely delicate coats of paint, giving the composition imprecise contours that provide an antique and distant feel, without lines or borders, creating a smoky, blurry effect, as if it were out of focus.

-        LIMB clinic building in Detroit is actually based on a real store building that’s in Japan, Tokyo.

-        You can drag knockout bodies to the lasers to deactivate them.

-        Initially, they had around 25 side quests planned for inclusion in the game. However, they soon realized they could only afford to implement 12 of them. Furthermore, these quests were somewhat lacking in depth, not directly tied to the main events of the game. Nevertheless, they aimed to make them engaging and appealing enough to entice the protagonist to temporarily deviate from the main plot to pursue these side missions, imbuing them with significance. Ultimately, they prioritized quality over quantity.

-        The praxis point system worked differently in the early stages of the game development, where Adam had to go to the LIMB clinic everytime he wanted to add a new augment, like having his limbs severed and replaced, but they wanted the player to be able to upgrade the augments whenever they liked. And, for example, in the Picus section the player would be away from the city hub for a long time, rendering them unable to unlock upgrades during that whole part, and that was when they came up with the praxis kit system. They ended reusing the operation cutscene for the chip recall part.

-        Among the few prostitutes who are named, there is one called Charlotte, a reference to "Charlotte the Harlot" from the first Iron Maiden album.

-        In its initial design, the CASIE augment was far simpler compared to its final version in the game. Its primary function was to scan the environment to locate the “blackmail item” and enable the player to bring it up during the conversation using the social augment. For example, in the case of Wayne Haas, the first social boss fight they developed, the CASIE augment identified antidepressant pills found in the trash as potential blackmail material. As for Tong’s social fight, it was the first presented, not the first they built, but they wanted it to have Keyser Soze vibes, as well as kind of mimicking Luke Skywalker and Yoda’s first encounter. Keyser Söze is a fictional character and the main antagonist in the 1995 film The Usual Suspects. Söze is a crime lord whose ruthlessness and influence have acquired a mythical status among police and criminals alike. The character was inspired by real-life murderer John List, and the spy thriller No Way Out, which featured a shadowy KGB mole who may or may not actually exist. The character has placed on numerous "best villain" lists over the years.

-        Creators considered adding a translation augmentation at some point, which would, for example, translate Mandarin signs in Hengsha.

-        If you look around Van Bruggen's apartment, you'll notice a small doll near the kitchen that you can interact with. Doing so will unlock a secret passageway near the large windows that leads to a hidden compartment. This toy doll, named Chubie, belonged to one of the game designers. In the commentary, it's mentioned that the level designers initially placed one of these toys in every level of the game, but a few were bugged so as to not appear.

-        Demolition Man movie easter egg: The three seashells from the movie "Demolition Man," whose purpose remains a mystery, are certainly a replacement for hygienic paper. And in Hengsha, we come across a nod to them.

-        In the initial concept of the Human Revolution game, there was a fight club feature planned which included a mini-game intended to engage the player. However, the only remnants of this concept, added as a homage to this cut content, are found in an interrogation room located in the basement of the Hive club. If the player travels through the vents, they can overhear conversations related to this abandoned idea.

-        They wanted to add an elevator linked to the Van Bruggen capsule to simulate his swift escape. They also intended to augment the belltower guards, but they didn't in terms of gameplay, so they added this Icarus landing animation to compensate for that.

-        Elias Toufexis, who portrayed Adam Jensen, was tasked with voicing the character in a Clean Eastwood style, maintaining a cool demeanor even when expressing anger. He was instructed to avoid yelling and instead remain calm and composed. This posed a significant challenge for Toufexis, especially during the social boss fight with Wayne Haas, where he needed to convey anger while retaining a composed tone to persuade the interlocutor. Toufexis stated that he had prepared for this challenge, but upon reviewing his performance during later stages of game development, approximately four years after the initial recording (given that this segment was one of the first recorded), he found it downright unsatisfactory, even deeming it "horrible." He expressed a desire to redo the performance, but unfortunately, it was not feasible at that time.

-        Non-violent areas, invincible characters: They ultimately decided against allowing the player to draw a gun in the LIMB clinic and Sarif headquarters, as they recognized the potential chaos it could cause. They even contemplated installing bulletproof glass barriers for the clinic staff to take cover behind, ensuring their safety in the event of a violent incident, and thus preventing them from being killed. This measure would guarantee that, even if the player caused mayhem, they could still access the clinic and receive their augmentations from the doctors throughout the game.

-        Homages to the original Deus Ex: basketball court, secret stash on Jensen’s apartment.

-        Jensen's apartment offers insights into his hobbies, personality, and past. It reveals his challenges in adjusting to life with his new augmentations and his fondness for sugary cereals with cartoon-themed packaging.

-        Game predictions: They predicted the whole Olympic thing with Oscar Pistorius, they said when and what would happen and it did. Oscar Leonard Carl Pistorius is a South African former professional sprinter and convicted murderer. Both of his feet were amputated when he was 11 months old as a result of a congenital defect; he was born missing the outside of both feet and both fibulae. Pistorius ran in both nondisabled sprint events and in sprint events for below-knee amputees. He was the 10th athlete to compete at both the Paralympic Games and Olympic Games.

-        The Pangu, also known as the "floof" by the staff, is a clever fusion of "floor" and "roof," embodying both perspectives simultaneously depending on how you view it. Its name, Pangu, is a nod to Chinese mythology, referencing the figure believed to have created the world. According to legend, Pangu emerged from chaos and initiated creation by separating yin from yang, thus forming the earth and sky. Depicted as a colossal being resembling a human with arms, legs, and a head, Pangu connects the earth to the sky, mirroring the upper and lower levels of Hengsha in Deus Ex: Human Revolution. Even the voice actor for Adam Jensen reacted when he first heard the term "floof," but upon learning its significance, he grasped its meaning.

-        Originally, the developers intended for Jensen to catch Zhao off guard as she emerged from the shower. However, due to technical limitations in achieving the desired shower effects, they revised the scene to have Jensen surprise her instead. Startled, Zhao, being part of the Illuminati, mistook Jensen for an Illuminati hitman coming to eliminate her. As the scene progresses, she gradually recognizes his true identity, prompting her to retaliate.

-        Real life locations: The Picus building utilizes blueprints based on the Olympic Stadium in Montreal. The developers envisioned that by 2027, the stadium would have been sold and transformed into the corporate headquarters of the world's largest broadcasting center. This concept was inspired by the idea that Montreal is evolving into a major city with a significant presence in the technology sector. Actually, in the Olympic Stadium, there's a funicular you can take to reach the top of the tower and enjoy a panoramic view of the entire city and beyond. So, the funicular at Picus is also inspired by that real-life feature.

There was an initial idea to include the Montreal city hub, but it was quickly discarded. However, they planned to explore a specific area of Montreal called the Plateau. Originally, they intended to introduce a young kid who was working with a group of hackers in Montreal. The scenario involved a house where the parents were away, and the kid was alone. As the player interacted with him, special operations forces would slowly surround the house, trapping the player inside. The mission would revolve around rescuing the kid and safely extracting him from the situation. I must say, the similarities are striking with the character Patrick "D-Bar" Couture from "The Icarus Effect" novel. Couture is depicted as a youthful hacker affiliated with the Juggernaut Collective. Aged no more than nineteen, he hails from a French-speaking region of Canada. Having evaded capture by the RCMP in Quebec, he garnered notoriety as a wanted criminal across three continents due to his involvement in various data-crimes.

-        Eliza Cassan's rooms at Picus are numbered 404 and then 802.11. Eliza's name is derived from the first AI exhibiting signs of intelligence, which is why it was chosen. Room 404 symbolizes failure, representing the internet error message "File not found." This association was considered fitting as the real Eliza is not present. ELIZA, an early natural language processing computer program developed from 1964 to 1967, simulated conversation using pattern matching and substitution. Although it gave users the illusion of understanding, it lacked genuine comprehension. ELIZA was one of the first chatbots and early attempts at passing the Turing test. Room 802.11 refers to the universal wireless transmission standard. The aim was to incorporate these subtle hints into Eliza's true nature. Additionally, they intended for her to avoid contractions, but one contraction slipped into one of the news broadcasts when the supervisor was absent from the recording room one day.

-        Regarding the guy who tries to bribe the player during the second visit to Hengsha, the developers aimed for something similar to Red Faction One. In that game, if the player stayed too long posing as a scientist, they would be discovered. However, in Human Revolution, they couldn't achieve that effect.

-        Pritchard and Malik are the only characters who never lie to the player throughout the entire game. This is why Pritchard leaves it up to the player when it comes to replacing the supposedly malfunctioning chip.

-        The glitch is something they would have liked to fix, but they were too overwhelmed with finishing the game. One example is when Jensen experiences it after the incident with Malik during the second visit to Hengsha. An NPC is seen falling over a balcony, but oddly enough, after that happens, the NPC is not dead. The AI takes over, so he just gets up, chooses an idle animation, and starts lighting a cigarette as if nothing happened.

-        Yelena Federova: Federova, the boss, can be defeated by shooting at the servers to electrify the water flooding the area. This water serves to counteract the cloaking system she employs, enabling players to discern her location if they pay close attention. Additionally, since Federova is mute, Eliza is incorporated into the battle to narrate Yelena's movements. As a side note, Federova engages in sexual relations with Ben Saxon, the protagonist of the "Icarus Effect" novel and the "The Fall" game, despite not uttering a word even then. Initially, the creators intended for players to decide the fate of bosses, determining whether to kill or spare them, except for Barrett, who detonated himself. However, this concept was abandoned. In the case of Federova, after discarding this idea, they simply included a large pool of blood, implying her eventual demise to address the question posed by Eliza to Jensen: will you save her or not?

-        Narhari Kahn, the TYM head of security has multiple times to be killed before he executes Malik in case the player doesn't save her during the second visit to Hengsha. If Kahn is dead, another guard will execute her if applicable. Players can see Kahn in the eavesdropping scene in Tong's office in the Hive. He then leads the charge on the capsule hotel and, if not killed, appears patrolling the TYM facilities.

-        The scene where Malik's body is discovered in the scavenger hideout, if the player didn't manage to save her, was originally intended to be very gruesome, with even some of her bowels sticking out. It was meant to be extremely disturbing. However, they had to modify it to comply with Japanese game rating standards.

-        During the demo of Human Revolution at E3, Malik served as your briefer because they adjusted the story for the demo. In the actual game, it wasn't going to be Malik, as her fate was uncertain at that point in the game; it was meant to be Tong instead. The demos also didn't include AI, so the guards only followed their patrol routes without reacting to suspicious behavior.

-        In Deus Ex: Human Revolution, players can observe Tong Jr. from an air shaft before freeing him. He whistles the main theme from the first Deus Ex game, where Tracer Tong is a key character. If players repeatedly leave and re-enter the shaft, Tong Jr. may whistle the Deus Ex theme poorly and complain about receiving Lemon-Lime soda instead of Orange, referencing Deus Ex. An email in the mission discusses Tong Jr.'s soda demands. This mission part parallels Metal Gear Solid, where Snake discovers Meryl in a vent and sees her perform different actions upon re-entering. Additionally, Tong Jr.'s escape device resembles Otacon's Stealth Camouflage from Metal Gear Solid, explaining why there's no need to escort either character to safety.

-        Conspiracies and homage at Picus: In a room at Picus, there's a mocap studio, similar to those used by actors today, and a screen alluding to the fake moon landing. Interestingly, someone mistakenly placed a hologram inside the mocap space, which shouldn't have been there. Furthermore, there's an Illuminati reference at Picus, represented by a large hand holding the world. This pays homage to the original Deus Ex, where the Illuminati control the world. In this case, it symbolizes their influence over the news. For instance, they might disseminate reports suggesting that the Australia war is proceeding favorably, even if that's not necessarily the case.

-        During the riot in Detroit, outside Sarif Industries, they couldn't recreate it as it happened, but they had to depict the aftermath and block the path with police control like a fence. However, if players use X-scan vision, they can catch a glimpse of the police officers on the other side containing the riot, with fully textured cop uniforms.

-        Netanya Keitner: The backstory of Netanya was created by one of the narrative designers, Bruce Kelly, who developed a comprehensive story about her and her twin brother. Her brother passed away when she was 13, and his photo, depicting them both as kids, can be seen with the Tai Yong Medical logo in the background. They even incorporated her brother's name as her computer password.

-        The turning turrets in The Missing link are based on the design seen at the very beginning of Human Revolution, which is used on dummies inside Sarif Industries. This implies that when the Tyrants broke into Sarif Industries, they likely stole this technology and implemented it as part of their operations.

-        Illuminati’s goal. The Illuminati's goal is conveyed throughout the game through various channels, all of which affirm the same underlying objective. Despite the official narratives provided by entities such as the United Nations, the World Bank, and the European Union, it is revealed that these organizations were initially established as means to advance the ambitions of the Illuminati and continue to operate under its influence. The ultimate aim of the Illuminati is to achieve "world peace" by supplanting sovereign nations with a centralized, Illuminati-controlled global government, thereby exerting control over all of humanity. Numerous smaller groups undertake various tasks and wield influence, with many of them unaware of the true nature of their clandestine leaders, while others vehemently oppose each other. These agencies encompass: The Trilateral Commission, The United Nations, The Priory of Zion, The Bilderberg Group, The RAND Corporation, The World Bank, Majestic 12, The World Health Organization, UNICEF, Opus Dei. Additionally, there are numerous smaller splinter factions engaged in incitement or conflict as revolutionaries and terrorists, corporate entities, and even individual actors. A fortress of lies lurks in the heart of America; Known by many names—Dreamland, Groom Lake, Area 51, Majic—this clandestine military facility has been shrouded in secrecy for decades. Officially declared a non-place, it supposedly does not exist; hidden beneath the desert sands, its activities remain isolated from any form of oversight. To clandestinely reduce population figures, artificially engineered diseases are released to thin the human herd. All of these afflictions are the byproducts of laboratory creations.  AIDS was concocted by a neoconservative/religious extremist conspiracy. Ebola is a weaponized kill-virus that leaked from a covert Russian facility. SARS is China's botched endeavour to eradicate the city of Hong Kong. Bioterrorists colluding with corporate interests engineered Swine Flu to induce global panic. Disguised as benevolent initiatives like the Amber Alert database for missing children and the World Smallpox Vaccine Initiative, those aiming to exert control over our lives are steadily undermining our freedoms. Their true motives are concealed; they intend to construct a worldwide database containing the DNA fingerprints of every citizen. This will result in a permanent restriction of your autonomy and self-governance, and only individuals listed in the global registry will be permitted to exercise rights such as voting, traveling, procreating, earning a livelihood, and essentially expressing themselves. Their goal is to reduce the population of the earth so we are easily controlled. They fabricate catastrophes to spread fear, such as plagues, epidemics, and natural Disasters. This allows them to circumvent governments and enact legislation. Do you really believe that antibiotic-resistant strains of tuberculosis and Spanish Flu are naturally occurring? The current global epidemics are not random occurrences—they are meticulously orchestrated. Designed to execute Agenda 21, with the objective of reducing the world population to 500 million by 2050. They possess cures but not for us. Specific viruses will render the masses infertile or eliminate them altogether.  Zimbabwe 2009, Cholera - 4000+ fatalities. Congo 2014, Measles - 4500+ fatalities. Singapore 2018, H5N1 Avian flu - 143000 fatalities. Central America 2022, Tubercular Parotitis - 100+ fatalities, 25000+ rendered sterile. India 2029-present, Tuberculosis - ???? The majority of “natural” disasters around the globe in the last 35 years are UN-natural. Governments have perfected tsunami bombs. They have perfected high-frequency ionospheric tampering. 2004 Indonesia - earthquake and tsunami

2010 Haiti - earthquake

2010 Chile - earthquake

2011 Japan - earthquake and tsunami

2014 Argentina - Vilama Caldera super-volcanic eruption

2019 Nevado del Hulia, Columbia - volcanic eruption

2022 Mount Merapi, Indonesia - volcanic eruption

(All these incidents were confirmed up until 2011; the rest did not occur as listed.)

top secret installations are located around the world (all of them exist)

Russia - Sura Ionic Heating Facility

Norway - EISCAT

Alaska - HAARP (1993-2014, 2019- )

Puerto Rico - Arecibo Observatory

Peru - Jimarcasic Radio Observatory

-        Alien conspiracies (In the series of ebooks “The sleepwalking world”): Alien beings exist. Our elected officials are aware of this fact. They have been in contact with extraterrestrials, extradimensionals, xenoforms, and other non-human entities but have kept this information hidden from the public. Their technologies surpass human comprehension, and our leaders are betraying us by trading our knowledge for their advanced technology. They have arrived with a specific agenda. Their aim is to hybridize with our species. Faced with their own decline, they seek our genetic material. Their intention is to assimilate us into their own kind and colonize our planet.

 

Easter Eggs On Other Games:

v  Murderer: Soul Suspect: In the Salem Police Station, on most computers, the main menu for the PC version of Deus Ex: Human Revolution, another Square Enix title, can be seen.

v  Yelena Federova’s tomb along with the inscription 1980-2011 (In reality should be 2001-2027) is found in the Square Enix Eidos Montreal game’s Shadow of the tomb raider DLC The Nightmare (2019) in Cozumel tombs. (Her name in Russian is probably Fedorova but is always transcribed as Federova in books and media)


Gallery:

The 2001: A Space Odyssey vs. Megan Reed's White Room

Mass Effect 2's Project Overlord vs. Zhao in the Hyron Project Core

Sarif Seraphim Reference

Upper Hengsha (Cut Content)

Bangalore (Cut Content)

Yelena Federova tomb 
(Shadow of the Tomb Raider DLC The Nightmare Cozumel Tombs) 

Poster for Square Enix's Final Fantasy XXVII (27) in Omega Ranch




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