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DEUS EX - A CRIMINAL PAST

Deus Ex: Mankind Divided DLC - A Criminal Past

Embarking on the Deus Ex Mankind Divided journey, I found myself immersed in the DLC "A Criminal Past." As Adam Jensen, I navigated through a labyrinth of conspiracies within the prison walls, unraveling secrets and making choices that would alter the course of the narrative.

The adventure began smoothly as I followed instructions, conversed with Flossy and the Fixer, and received a peculiar task to deliver an altered biocell. Choosing to aid the inmates in their riot proved beneficial, granting me easier access to restricted areas later on.

After securing The Fixer's Teddy and obtaining an access card from Flossy, I skillfully maneuvered through the showers, ceilings, and vents. Evading electrified areas, I swiftly pulled down a breaker to halt the helix, enabling me to progress through vents into the maintenance room. Donning a yellow jumpsuit, I stealthily made my way to B Block's 4th floor, navigating staircases and carefully descending to the 3rd floor.

The storyline unfolded with two crucial cut scenes involving Agent Guerrero and Stenger, where empathy and strategic play-along were my choices. Behind the room with a discarded gun on the floor, I silently traversed the yard to reach the Tower building, now under inmate control due to the delivered altered biocell.

Utilizing an elevator, I prioritized a visit to the infirmary to converse with The Fixer. Discovering an access card within, I gained entry to the room containing Willburg's partially autopsied corpse. The infirmary led to a secret passageway, ultimately reaching solitary confinement. But I didn't choose this path. Returning to the ladder on the same floor and following the left path, I located a cable wiring grid leading to a room. Navigating carefully, I reached an emergency override puzzle (click in order: top right, bottom right, top left, bottom left and center), solving it to disable cameras and unlock cell doors using a security PC. After conversing with Oscar Mejía.

I proceeded to the administration area, navigating through the yard and finding a vent to infiltrate the facility. I patiently waited until the security threat subsided, and the alarms reset. Skillfully diverting the guard's attention, I incapacitated him stealthily. Moving closer to the heavily guarded elevator, I avoided detection by the turret. Strategically, I approached the detonators near the elevator, creating a diversion. After distancing myself, I triggered the detonators, causing a controlled explosion. After retreating to a safe location, I called for the elevator and took cover while waiting for its arrival. Upon reaching the management room, I located Flossy, an invaluable ally, and engaged in conversation with him. During my exploration, I couldn't help but notice the justice statue, larger in scale but identical to the one present in Delara's office. 

Accessing the Warden's office computer, I utilized the code 2027 to disable the tracking system in the vault room. Observing monitors, I witnessed Stenger discussing Mejía's presence in the infirmary. Returning to the infirmary, I ventured outside, climbed the roof, and navigated a guarded yard. My journey led me to the East wing elevator, accessing the infirmary I discovered Stenger's corpse, signaling Mejía's betrayal. Heading to the observation area, I eliminated D-Town who was blocking the less guarded west wing elevator, disabled both turrets, and utilized the code 3499 on the keypads.

Arriving at the landing pad, I confronted Mejía holding Worthmuller at gunpoint. Facing a pivotal decision, I sided with Mejía only to betray him afterward, shooting him ensuring Worthmuller's safety and took him with me.

The final scene portrayed Worthmuller boarding the plane alongside me. A peculiar glitch had Adam, who in my case was donning a yellow uniform, in the subsequent cutscene, sporting a red uniform. Undeterred by the visual inconsistency, I opted to reveal the truth of my decision to Delara in the concluding moments. Confessing that I had eliminated Mejía, I faced the culmination of my choices. However, regardless of the confession, the game concluded with Delara making a phone call, her expression laden with concern.

The journey through "A Criminal Past" had me on the edge, navigating moral dilemmas and unforeseen betrayals within the prison's complex web of intrigue.

Theories

Theory 1: A Criminal Past as an Implanted Memory

In the Deus Ex universe, there is a compelling theory surrounding the "A Criminal Past" DLC, suggesting that the entire mission might be a fabricated memory implanted in Adam Jensen's mind. The finale, where Adam acknowledges Guerrero's correctness and the nonexistent attack, raises questions about the authenticity of the events. The theory proposes that the Illuminati orchestrated this elaborate experiment to manipulate minds. Adam's altered recollection, where he insists he didn't kill Mejía despite the implanted memory suggesting otherwise, hints at the potential failure of the mind-manipulation experiment. The involvement of other characters, like the prisoner D-Town recognizing Adam, raises the possibility that these memories are artificially constructed, and altered by Adam himself. As I ventured through the Warden’s office during my gameplay, my attention was drawn to a notable detail—the justice statue, larger in scale yet identical to the one prominently displayed in Delara's office. This striking similarity served as a poignant clue, suggesting a deliberate connection between the two locations. It hinted at the possibility that the justice statue played a crucial role in the fabrication of these false memories, implicating both the illuminati and Delara herself in the intricate manipulation of Adam’s recollections. 


Theory 2: Cloning of Adam Jensen

Another intriguing theory speculates that the Adam Jensen in Deus Ex: Mankind Divided is a clone, likely created in the Baltic facilities, following the events of Panchaea in Human Revolution. The theory suggests that Adam's original body didn't survive, leading to the creation of a clone with implanted memories to continue tracking Janus. The original body is be stored in the VersaLife vault without the augmentations present in the new Adam. Some variations of this theory propose that Adam might have been cloned from a young age, possibly as an embryo, to serve as a replacement if needed. The availability of memory modification technology, showcased in Mankind Divided, adds credibility to the idea of implanted memories. The concept draws parallels to the replicants in Blade Runner and is grounded in the established lore of Deus Ex, where memory modification is a known practice, such as in the Harvester side quest.

In the Black Light novel, Pritchard confirms the match between Jensen's DNA and Sarif Industries' records, eliminating the possibility of a surgically modified clone. This theory adds layers to the complex narrative of Deus Ex, exploring the themes of identity, manipulation, and the blurred lines between reality and artificial constructs.

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